openfl.display3D

..
textures
Context3D

The Context3D class provides a context for rendering geometrically defined graphics. A rendering context includes a drawing surface and its associated resources and state. When possible, the rendering context uses the hardware graphics processing unit (GPU). Otherwise, the rendering context uses software. (If rendering through Context3D is not supported on a platform, the stage3Ds property of the Stage object contains an empty list.)

Context3DBlendFactor

Defines the values to use for specifying the source and destination blend factors.

Context3DBufferUsage

Defines the values to use for specifying the buffer usage type.

Context3DClearMask

Defines the values to use for specifying Context3D clear masks.

Context3DCompareMode

Defines the values to use for specifying 3D buffer comparisons in the setDepthTest() and setStencilAction() methods of a Context3D instance.

Context3DMipFilter

Defines the values to use for sampler mipmap filter mode

Context3DProfile

Defines the values to use for specifying the Context3D profile.

Context3DProgramFormat

Defines the values to use for specifying a Program3D source format.

Context3DProgramType

Defines the values to use for specifying whether a shader program is a fragment or a vertex program.

Context3DRenderMode

Defines the values to use for specifying the Context3D render mode.

Context3DStencilAction

Defines the values to use for specifying stencil actions.

Context3DTextureFilter

Defines the values to use for sampler filter mode.

Context3DTextureFormat

Defines the values to use for specifying a texture format.

Context3DTriangleFace

Constants to specify the orientation of a triangle relative to the view point.

Context3DVertexBufferFormat

Defines the values to use for specifying vertex buffers.

Context3DWrapMode

Defines the values to use for sampler wrap mode

IndexBuffer3D

IndexBuffer3D is used to represent lists of vertex indices comprising graphic elements retained by the graphics subsystem.

Program3D

The Program3D class represents a pair of rendering programs (also called "shaders") uploaded to the rendering context.

VertexBuffer3D

The VertexBuffer3D class represents a set of vertex data uploaded to a rendering context.