Defines a set of quadrilaterals. This is similar to using GraphicsPath drawRect repeatedly, but each rectangle can use a transform value to rotate, scale or skew the result.

Any type of fill can be used, but if the fill has a transform matrix that transform matrix is ignored.

The optional indices parameter allows the use of either repeated rectangle geometry, or allows the use of a subset of a broader rectangle data Vector, such as Tileset rectData.

Constructor

new (?rects:Vector<Float>, ?indices:Vector<Int>, ?transforms:Vector<Float>)

Creates a new GraphicsTrianglePath object.

Parameters:

rects

A Vector containing rectangle coordinates in [ x0, y0, width0, height0, x1, y1 ... ] format.

indices

A Vector containing optional index values to reference the data contained in rects

transforms

A Vector containing optional transform data to adjust x, y, a, b, c or d value for the resulting quadrilateral.

Variables

indices:Vector<Int>

A Vector containing optional index values to reference the data contained in rects. Each index is a rectangle index in the Vector, not an array index. If this parameter is omitted, each index from rects will be used in order.

rects:Vector<Float>

A Vector containing rectangle coordinates in [ x0, y0, width0, height0, x1, y1 ... ] format.

transforms:Vector<Float>

A Vector containing optional transform data to adjust x, y, a, b, c or d value for the resulting quadrilateral. A transforms Vector that is double the size of the draw count (the length of indices, or if omitted, the rectangle count in rects) will be treated as [ x, y, ... ] pairs. A transforms Vector that is four times the size of the draw count will be used as matrix [ a, b, c, d, ... ] values. A transforms object which is six times the draw count in size will use full matrix [ a, b, c, d, tx, ty, ... ] values per draw.