final class GraphicsQuadPath
package openfl.display
implements IGraphicsPath, IGraphicsData
Available on all platforms
Defines a set of quadrilaterals. This is similar to using GraphicsPath drawRect
repeatedly, but each rectangle can use a transform value to rotate, scale or skew
the result.
Any type of fill can be used, but if the fill has a transform matrix that transform matrix is ignored.
The optional indices
parameter allows the use of either repeated
rectangle geometry, or allows the use of a subset of a broader rectangle
data Vector, such as Tileset rectData
.
See also:
Constructor
new(?rects:Vector<Float>, ?indices:Vector<Int>, ?transforms:Vector<Float>)
Creates a new GraphicsTrianglePath object.
Parameters:
rects | A Vector containing rectangle coordinates in [ x0, y0, width0, height0, x1, y1 ... ] format. |
---|---|
indices | A Vector containing optional index values to reference the data contained in
|
transforms | A Vector containing optional transform data to adjust x, y, a, b, c or d value for the resulting quadrilateral. |
Variables
indices:Vector<Int>
A Vector containing optional index values to reference the data contained in
rects
. Each index is a rectangle index in the Vector, not an array index. If
this parameter is omitted, each index from rects
will be used in order.
rects:Vector<Float>
A Vector containing rectangle coordinates in [ x0, y0, width0, height0, x1, y1 ... ] format.
transforms:Vector<Float>
A Vector containing optional transform data to adjust x, y, a, b, c or d
value for the resulting quadrilateral. A transforms
Vector that is double the size
of the draw count (the length of indices
, or if omitted, the rectangle count in
rects
) will be treated as [ x, y, ... ] pairs. A transforms
Vector that is four
times the size of the draw count will be used as matrix [ a, b, c, d, ... ] values.
A transforms
object which is six times the draw count in size will use full matrix
[ a, b, c, d, tx, ty, ... ] values per draw.