The SoundChannel class controls a sound in an application. Every sound is
assigned to a sound channel, and the application can have multiple sound
channels that are mixed together. The SoundChannel class contains a
stop() method, properties for monitoring the amplitude
(volume) of the channel, and a property for assigning a SoundTransform
object to the channel.
@event soundComplete Dispatched when a sound has finished playing.
The current amplitude(volume) of the left channel, from 0(silent) to 1 (full amplitude).
When the sound is playing, the
position property indicates in
milliseconds the current point that is being played in the sound file.
When the sound is stopped or paused, the
indicates the last point that was played in the sound file.
A common use case is to save the value of the
property when the sound is stopped. You can resume the sound later by
restarting it from that saved position.
If the sound is looped,
position is reset to 0 at the
beginning of each loop.
The current amplitude(volume) of the right channel, from 0(silent) to 1 (full amplitude).
Stops the sound playing in the channel.