The GameInputEvent class represents an event that is dispatched when a game input device has either been added or removed from the application platform. A game input device also dispatches events when it is turned on or off.
staticinlineread onlyDEVICE_ADDED:EventType<GameInputEvent> = "deviceAdded"
Indicates that a compatible device has been connected or turned on.
staticinlineread onlyDEVICE_REMOVED:EventType<GameInputEvent> = "deviceRemoved"
Indicates that one of the enumerated devices has been disconnected or turned off.