The GameInputEvent class represents an event that is dispatched when a game input device has either been added or removed from the application platform. A game input device also dispatches events when it is turned on or off.
Static variables
staticinlineread onlyDEVICE_ADDED:EventType<GameInputEvent> = "deviceAdded"
Indicates that a compatible device has been connected or turned on.
staticinlineread onlyDEVICE_REMOVED:EventType<GameInputEvent> = "deviceRemoved"
Indicates that one of the enumerated devices has been disconnected or turned off.
staticinlineread onlyDEVICE_UNUSABLE:EventType<GameInputEvent> = "deviceUnusable"
Dispatched when a game input device is connected but is not usable.
Constructor
Variables
read onlydevice:GameInputDevice
Returns a reference to the device that was added or removed. When a device is added, use this property to get a reference to the new device, instead of enumerating all of the devices to find the new one.