final class GlowFilter
package openfl.filters
extends BitmapFilter
Available on all platforms
The GlowFilter class lets you apply a glow effect to display objects. You
have several options for the style of the glow, including inner or outer
glow and knockout mode. The glow filter is similar to the drop shadow
filter with the distance
and angle
properties of
the drop shadow filter set to 0. You can apply the filter to any display
object(that is, objects that inherit from the DisplayObject class), such
as MovieClip, SimpleButton, TextField, and Video objects, as well as to
BitmapData objects.
The use of filters depends on the object to which you apply the filter:
- To apply filters to display objects, use the
filters
property(inherited from DisplayObject). Setting thefilters
property of an object does not modify the object, and you can remove the filter by clearing thefilters
property. - To apply filters to BitmapData objects, use the
BitmapData.applyFilter()
method. CallingapplyFilter()
on a BitmapData object takes the source BitmapData object and the filter object and generates a filtered image as a result.
If you apply a filter to a display object, the
cacheAsBitmap
property of the display object is set to
true
. If you clear all filters, the original value of
cacheAsBitmap
is restored.
This filter supports Stage scaling. However, it does not support general
scaling, rotation, and skewing. If the object itself is scaled(if
scaleX
and scaleY
are set to a value other than
1.0), the filter is not scaled. It is scaled only when the user zooms in on
the Stage.
A filter is not applied if the resulting image exceeds the maximum dimensions. In AIR 1.5 and Flash Player 10, the maximum is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels.(So, if an image is 8,191 pixels wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier and AIR 1.1 and earlier, the limitation is 2,880 pixels in height and 2,880 pixels in width. For example, if you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image exceeds the maximum dimensions.
Constructor
new(color:Int = 0xFF0000, alpha:Float = 1, blurX:Float = 6, blurY:Float = 6, strength:Float = 2, quality:Int = 1, inner:Bool = false, knockout:Bool = false)
Initializes a new GlowFilter instance with the specified parameters.
Parameters:
color | The color of the glow, in the hexadecimal format 0xRRGGBB. The default value is 0xFF0000. |
---|---|
alpha | The alpha transparency value for the color. Valid values are 0 to 1. For example, .25 sets a transparency value of 25%. |
blurX | The amount of horizontal blur. Valid values are 0 to 255 (floating point). Values that are a power of 2 (such as 2,
|
blurY | The amount of vertical blur. Valid values are 0 to 255 (floating point). Values that are a power of 2 (such as 2,
|
strength | The strength of the imprint or spread. The higher the value, the more color is imprinted and the stronger the contrast between the glow and the background. Valid values are 0 to 255. |
quality | The number of times to apply the filter. Use the BitmapFilterQuality constants: For more information, see the description of the
|
inner | Specifies whether the glow is an inner glow. The value
|
knockout | Specifies whether the object has a knockout effect. The
value |
Variables
alpha:Float
The alpha transparency value for the color. Valid values are 0 to 1. For example, .25 sets a transparency value of 25%. The default value is 1.
blurX:Float
The amount of horizontal blur. Valid values are 0 to 255 (floating point). The default value is 6. Values that are a power of 2 (such as 2, 4, 8, 16, and 32) are optimized to render more quickly than other values.
blurY:Float
The amount of vertical blur. Valid values are 0 to 255 (floating point). The default value is 6. Values that are a power of 2 (such as 2, 4, 8, 16, and 32) are optimized to render more quickly than other values.
color:Int
The color of the glow. Valid values are in the hexadecimal format 0xRRGGBB. The default value is 0xFF0000.
inner:Bool
Specifies whether the glow is an inner glow. The value true
indicates an inner glow. The default is false
, an outer glow
(a glow around the outer edges of the object).
knockout:Bool
Specifies whether the object has a knockout effect. A value of
true
makes the object's fill transparent and reveals the
background color of the document. The default value is false
(no knockout effect).
quality:Int
The number of times to apply the filter. The default value is
BitmapFilterQuality.LOW
, which is equivalent to applying the
filter once. The value BitmapFilterQuality.MEDIUM
applies the
filter twice; the value BitmapFilterQuality.HIGH
applies it
three times. Filters with lower values are rendered more quickly.
For most applications, a quality
value of low, medium, or
high is sufficient. Although you can use additional numeric values up to
15 to achieve different effects, higher values are rendered more slowly.
Instead of increasing the value of quality
, you can often get
a similar effect, and with faster rendering, by simply increasing the
values of the blurX
and blurY
properties.
strength:Float
The strength of the imprint or spread. The higher the value, the more color is imprinted and the stronger the contrast between the glow and the background. Valid values are 0 to 255. The default is 2.