The BitmapData class lets you work with the data (pixels) of a Bitmap object. You can use the methods of the BitmapData class to create arbitrarily sized transparent or opaque bitmap images and manipulate them in various ways at runtime. You can also access the BitmapData for a bitmap image that you load with the openfl.Assets or openfl.display.Loader classes.

This class lets you separate bitmap rendering operations from the internal display updating routines of OpenFL. By manipulating a BitmapData object directly, you can create complex images without incurring the per-frame overhead of constantly redrawing the content from vector data.

The methods of the BitmapData class support effects that are not available through the filters available to non-bitmap display objects.

A BitmapData object contains an array of pixel data. This data can represent either a fully opaque bitmap or a transparent bitmap that contains alpha channel data. Either type of BitmapData object is stored as a buffer of 32-bit integers. Each 32-bit integer determines the properties of a single pixel in the bitmap.

Each 32-bit integer is a combination of four 8-bit channel values (from 0 to 255) that describe the alpha transparency and the red, green, and blue (ARGB) values of the pixel. (For ARGB values, the most significant byte represents the alpha channel value, followed by red, green, and blue.)

The four channels (alpha, red, green, and blue) are represented as numbers when you use them with the BitmapData.copyChannel() method or the DisplacementMapFilter.componentX and DisplacementMapFilter.componentY properties, and these numbers are represented by the following constants in the BitmapDataChannel class:

You can attach BitmapData objects to a Bitmap object by using the bitmapData property of the Bitmap object.

You can use a BitmapData object to fill a Graphics object by using the Graphics.beginBitmapFill() method.

You can also use a BitmapData object to perform batch tile rendering using the openfl.display.Tilemap class.

In Flash Player 10, the maximum size for a BitmapData object is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if a BitmapData object is 8,191 pixels wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier, the limitation is 2,880 pixels in height and 2,880 in width.

See also:

Static methods

staticfromBase64(base64:String, type:String):BitmapData

Available on Android, HashLink, Linux, Neko, Windows, iOS, macOS

Creates a new BitmapData instance from Base64-encoded data synchronously. This means that the BitmapData will be returned immediately (if supported). The bytes must be of a supported bitmap file format, such as PNG or JPG. To use raw ARGB pixel data, call setPixels or setVector instead.

HTML5 and Flash do not support creating BitmapData synchronously, so these targets always return null. Other targets will return null if decoding was unsuccessful.

Parameters:

base64

Base64-encoded data

type

The MIME-type for the encoded data ("image/jpeg", etc)

Returns:

A new BitmapData if successful, or null if unsuccessful

@:value({ rawAlpha : null })staticfromBytes(bytes:ByteArray, ?rawAlpha:ByteArray):BitmapData

Available on Android, HashLink, Linux, Neko, Windows, iOS, macOS

Creates a new BitmapData from bytes (a haxe.io.Bytes or openfl.utils.ByteArray) synchronously. This means that the BitmapData will be returned immediately (if supported). The bytes must be of a supported bitmap file format, such as PNG or JPG. To use raw ARGB pixel data, call setPixels or setVector instead.

HTML5 and Flash do not support creating BitmapData synchronously, so these targets always return null. Other targets will return null if decoding was unsuccessful.

The optional rawAlpha parameter makes it easier to process images that have alpha data stored separately.

Parameters:

bytes

A haxe.io.Bytes or openfl.utils.ByteArray instance

rawAlpha

An optional byte array with alpha data

Returns:

A new BitmapData if successful, or null if unsuccessful

@:value({ transparent : true })staticfromCanvas(canvas:CanvasElement, transparent:Bool = true):BitmapData

Available on HTML5

Creates a new BitmapData from an HTML5 canvas element immediately.

All targets except from HTML5 targets will return null.

Parameters:

canvas

An HTML5 canvas element

transparent

Whether the new BitmapData object should be considered transparent

Returns:

A new BitmapData if successful, or null if unsuccessful

staticfromFile(path:String):BitmapData

Available on Android, HashLink, Linux, Neko, Windows, iOS, macOS

Creates a new BitmapData from a file path synchronously. This means that the BitmapData will be returned immediately (if supported).

HTML5 and Flash do not support creating BitmapData synchronously, so these targets always return null.

In order to load files from a remote web address, use the loadFromFile method, which supports asynchronous loading.

Parameters:

path

A local file path containing an image

Returns:

A new BitmapData if successful, or null if unsuccessful

@:value({ transparent : true })staticfromImage(image:Image, transparent:Bool = true):BitmapData

Creates a new BitmapData using an existing Lime Image instance.

Parameters:

image

A Lime Image object

transparent

Whether the new BitmapData object should be considered transparent

Returns:

A new BitmapData if the Image (and associated ImageBuffer) are not null, otherwise null will be returned

staticfromTexture(texture:TextureBase):BitmapData

BETA**

Creates a new BitmapData instance from a Stage3D rectangle texture. The BitmapData instance will hardware-only, and the readable property will be false, meaning that some operations will not be permitted.

This method is not supported by the Flash target.

Parameters:

texture

A Texture or RectangleTexture instance

Returns:

A new BitmapData if successful, or null if unsuccessful

See also:

staticloadFromBase64(base64:String, type:String):Future<BitmapData>

Creates a new BitmapData from Base64-encoded data asynchronously. The data and (if successful) decoding the data into an image occur in the background. Progress, completion and error callbacks will be dispatched in the current thread using callbacks attached to a returned Future object.

Parameters:

base64

Base64-encoded data

type

The MIME-type for the encoded data ("image/jpeg", etc)

Returns:

A Future BitmapData

@:value({ rawAlpha : null })staticloadFromBytes(bytes:ByteArray, ?rawAlpha:ByteArray):Future<BitmapData>

Creates a new BitmapData from haxe.io.Bytes or openfl.utils.ByteArray data asynchronously. The data and image decoding will occur in the background. Progress, completion and error callbacks will be dispatched in the current thread using callbacks attached to a returned Future object.

The optional rawAlpha parameter makes it easier to process images that have alpha data stored separately.

Parameters:

bytes

A haxe.io.Bytes or openfl.utils.ByteArray instance

rawAlpha

An optional byte array with alpha data

Returns:

A Future BitmapData

staticloadFromFile(path:String):Future<BitmapData>

Creates a new BitmapData from a file path or web address asynchronously. The file load and image decoding will occur in the background. Progress, completion and error callbacks will be dispatched in the current thread using callbacks attached to a returned Future object.

Parameters:

path

A local file path or web address containing an image

Returns:

A Future BitmapData

Constructor

@:value({ fillColor : 0xFFFFFFFF, transparent : true })new(width:Int, height:Int, transparent:Bool = true, fillColor:UInt = 0xFFFFFFFF)

Creates a BitmapData object with a specified width and height. If you specify a value for the fillColor parameter, every pixel in the bitmap is set to that color.

By default, the bitmap is created as transparent, unless you pass the value false for the transparent parameter. After you create an opaque bitmap, you cannot change it to a transparent bitmap. Every pixel in an opaque bitmap uses only 24 bits of color channel information. If you define the bitmap as transparent, every pixel uses 32 bits of color channel information, including an alpha transparency channel.

Parameters:

width

The width of the bitmap image in pixels.

height

The height of the bitmap image in pixels.

transparent

Specifies whether the bitmap image supports per-pixel transparency. The default value is true(transparent). To create a fully transparent bitmap, set the value of the transparent parameter to true and the value of the fillColor parameter to 0x00000000 (or to 0). Setting the transparent property to false can result in minor improvements in rendering performance.

fillColor

A 32-bit ARGB color value that you use to fill the bitmap image area. The default value is 0xFFFFFFFF (solid white).

Variables

read onlyheight:Int

The height of the bitmap image in pixels.

@SuppressWarnings("checkstyle:Dynamic")read onlyimage:Image

The Lime image that holds the pixels for the current image.

In Flash Player, this property is always null.

@:betaread onlyreadable:Bool

Defines whether the bitmap image is readable. Hardware-only bitmap images do not support getPixels, setPixels and other BitmapData methods, nor may they be used with Graphics.beginBitmapFill. However, hardware-only bitmap images may still be used inside a Bitmap object or other display objects that do not need to modify the pixels.

As an exception to the rule, bitmapData.draw is supported for non-readable bitmap images.

Since non-readable bitmap images do not have a software image buffer, they will need to be recreated if the current hardware rendering context is lost.

read onlyrect:Rectangle

The rectangle that defines the size and location of the bitmap image. The top and left of the rectangle are 0; the width and height are equal to the width and height in pixels of the BitmapData object.

read onlytransparent:Bool

Defines whether the bitmap image supports per-pixel transparency. You can set this value only when you construct a BitmapData object by passing in true for the transparent parameter of the constructor. Then, after you create a BitmapData object, you can check whether it supports per-pixel transparency by determining if the value of the transparent property is true.

read onlywidth:Int

The width of the bitmap image in pixels.

Methods

applyFilter(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, filter:BitmapFilter):Void

Takes a source image and a filter object and generates the filtered image.

This method relies on the behavior of built-in filter objects, which determine the destination rectangle that is affected by an input source rectangle.

After a filter is applied, the resulting image can be larger than the input image. For example, if you use a BlurFilter class to blur a source rectangle of(50,50,100,100) and a destination point of(10,10), the area that changes in the destination image is larger than(10,10,60,60) because of the blurring. This happens internally during the applyFilter() call.

If the sourceRect parameter of the sourceBitmapData parameter is an interior region, such as(50,50,100,100) in a 200 x 200 image, the filter uses the source pixels outside the sourceRect parameter to generate the destination rectangle.

If the BitmapData object and the object specified as the sourceBitmapData parameter are the same object, the application uses a temporary copy of the object to perform the filter. For best performance, avoid this situation.

Parameters:

sourceBitmapData

The input bitmap image to use. The source image can be a different BitmapData object or it can refer to the current BitmapData instance.

sourceRect

A rectangle that defines the area of the source image to use as input.

destPoint

The point within the destination image (the current BitmapData instance) that corresponds to the upper-left corner of the source rectangle.

filter

The filter object that you use to perform the filtering operation.

clone():BitmapData

Returns a new BitmapData object that is a clone of the original instance with an exact copy of the contained bitmap.

Returns:

A new BitmapData object that is identical to the original.

colorTransform(rect:Rectangle, colorTransform:ColorTransform):Void

Adjusts the color values in a specified area of a bitmap image by using a ColorTransform object. If the rectangle matches the boundaries of the bitmap image, this method transforms the color values of the entire image.

Parameters:

rect

A Rectangle object that defines the area of the image in which the ColorTransform object is applied.

colorTransform

A ColorTransform object that describes the color transformation values to apply.

@SuppressWarnings("checkstyle:Dynamic")compare(otherBitmapData:BitmapData):Dynamic

Compares two BitmapData objects. If the two BitmapData objects have the same dimensions (width and height), the method returns a new BitmapData object, in which each pixel is the "difference" between the pixels in the two source objects:

  • If two pixels are equal, the difference pixel is 0x00000000.
  • If two pixels have different RGB values (ignoring the alpha value), the difference pixel is 0xFFRRGGBB where RR/GG/BB are the individual difference values between red, green, and blue channels. Alpha channel differences are ignored in this case.
  • If only the alpha channel value is different, the pixel value is 0xZZFFFFFF, where ZZ is the difference in the alpha value.

Parameters:

otherBitmapData

The BitmapData object to compare with the source BitmapData object.

Returns:

If the two BitmapData objects have the same dimensions (width and height), the method returns a new BitmapData object that has the difference between the two objects (see the main discussion).If the BitmapData objects are equivalent, the method returns the number 0. If no argument is passed or if the argument is not a BitmapData object, the method returns -1. If either BitmapData object has been disposed of, the method returns -2. If the widths of the BitmapData objects are not equal, the method returns the number -3. If the heights of the BitmapData objects are not equal, the method returns the number -4.

copyChannel(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, sourceChannel:BitmapDataChannel, destChannel:BitmapDataChannel):Void

Transfers data from one channel of another BitmapData object or the current BitmapData object into a channel of the current BitmapData object. All of the data in the other channels in the destination BitmapData object are preserved.

The source channel value and destination channel value can be one of following values:

Parameters:

sourceBitmapData

The input bitmap image to use. The source image can be a different BitmapData object or it can refer to the current BitmapData object.

sourceRect

The source Rectangle object. To copy only channel data from a smaller area within the bitmap, specify a source rectangle that is smaller than the overall size of the BitmapData object.

destPoint

The destination Point object that represents the upper-left corner of the rectangular area where the new channel data is placed. To copy only channel data from one area to a different area in the destination image, specify a point other than

				   (0,0).
sourceChannel

The source channel. Use a value from the BitmapDataChannel class

				   (`BitmapDataChannel.RED`,

BitmapDataChannel.BLUE, BitmapDataChannel.GREEN, BitmapDataChannel.ALPHA).

destChannel

The destination channel. Use a value from the BitmapDataChannel class

				   (`BitmapDataChannel.RED`,

BitmapDataChannel.BLUE, BitmapDataChannel.GREEN, BitmapDataChannel.ALPHA).

Throws:

TypeError

The sourceBitmapData, sourceRect or destPoint are null.

See also:

@:value({ mergeAlpha : false, alphaPoint : null, alphaBitmapData : null })copyPixels(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, ?alphaBitmapData:BitmapData, ?alphaPoint:Point, mergeAlpha:Bool = false):Void

Provides a fast routine to perform pixel manipulation between images with no stretching, rotation, or color effects. This method copies a rectangular area of a source image to a rectangular area of the same size at the destination point of the destination BitmapData object.

If you include the alphaBitmap and alphaPoint parameters, you can use a secondary image as an alpha source for the source image. If the source image has alpha data, both sets of alpha data are used to composite pixels from the source image to the destination image. The alphaPoint parameter is the point in the alpha image that corresponds to the upper-left corner of the source rectangle. Any pixels outside the intersection of the source image and alpha image are not copied to the destination image.

The mergeAlpha property controls whether or not the alpha channel is used when a transparent image is copied onto another transparent image. To copy pixels with the alpha channel data, set the mergeAlpha property to true. By default, the mergeAlpha property is false.

Parameters:

sourceBitmapData

The input bitmap image from which to copy pixels. The source image can be a different BitmapData instance, or it can refer to the current BitmapData instance.

sourceRect

A rectangle that defines the area of the source image to use as input.

destPoint

The destination point that represents the upper-left corner of the rectangular area where the new pixels are placed.

alphaBitmapData

A secondary, alpha BitmapData object source.

alphaPoint

The point in the alpha BitmapData object source that corresponds to the upper-left corner of the sourceRect parameter.

mergeAlpha

To use the alpha channel, set the value to true. To copy pixels with no alpha channel, set the value to false.

Throws:

TypeError

The sourceBitmapData, sourceRect, destPoint are null.

See also:

dispose():Void

Frees memory that is used to store the BitmapData object.

When the dispose() method is called on an image, the width and height of the image are set to 0. All subsequent calls to methods or properties of this BitmapData instance fail, and an exception is thrown.

BitmapData.dispose() releases the memory occupied by the actual bitmap data, immediately(a bitmap can consume up to 64 MB of memory). After using BitmapData.dispose(), the BitmapData object is no longer usable and an exception may be thrown if you call functions on the BitmapData object. However, BitmapData.dispose() does not garbage collect the BitmapData object(approximately 128 bytes); the memory occupied by the actual BitmapData object is released at the time the BitmapData object is collected by the garbage collector.

@:betadisposeImage():Void

Frees the backing Lime image buffer, if possible.

When using a software renderer, such as Flash Player or desktop targets without OpenGL, the software buffer will be retained so that the BitmapData will work properly. When using a hardware renderer, the Lime image buffer will be available to garbage collection after a hardware texture has been created internally.

BitmapData.disposeImage() will immediately change the value of the readable property to false.

@:value({ smoothing : false, clipRect : null, blendMode : null, colorTransform : null, matrix : null })draw(source:IBitmapDrawable, ?matrix:Matrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode, ?clipRect:Rectangle, smoothing:Bool = false):Void

Draws the source display object onto the bitmap image, using the OpenFL software renderer. You can specify matrix, colorTransform, blendMode, and a destination clipRect parameter to control how the rendering performs. Optionally, you can specify whether the bitmap should be smoothed when scaled(this works only if the source object is a BitmapData object).

The source display object does not use any of its applied transformations for this call. It is treated as it exists in the library or file, with no matrix transform, no color transform, and no blend mode. To draw a display object (such as a movie clip) by using its own transform properties, you can copy its transform property object to the transform property of the Bitmap object that uses the BitmapData object.

Parameters:

source

The display object or BitmapData object to draw to the BitmapData object.(The DisplayObject and BitmapData classes implement the IBitmapDrawable interface.)

matrix

A Matrix object used to scale, rotate, or translate the coordinates of the bitmap. If you do not want to apply a matrix transformation to the image, set this parameter to an identity matrix, created with the default new Matrix() constructor, or pass a null value.

colorTransform

A ColorTransform object that you use to adjust the color values of the bitmap. If no object is supplied, the bitmap image's colors are not transformed. If you must pass this parameter but you do not want to transform the image, set this parameter to a ColorTransform object created with the default new ColorTransform() constructor.

blendMode

A string value, from the openfl.display.BlendMode class, specifying the blend mode to be applied to the resulting bitmap.

clipRect

A Rectangle object that defines the area of the source object to draw. If you do not supply this value, no clipping occurs and the entire source object is drawn.

smoothing

A Boolean value that determines whether a BitmapData object is smoothed when scaled or rotated, due to a scaling or rotation in the matrix parameter. The smoothing parameter only applies if the source parameter is a BitmapData object. With smoothing set to false, the rotated or scaled BitmapData image can appear pixelated or jagged. For example, the following two images use the same BitmapData object for the source parameter, but the smoothing parameter is set to true on the left and false on the right:

Two images: the left one with smoothing and the right one without smoothing.

Drawing a bitmap with smoothing set to true takes longer than doing so with smoothing set to false.

Throws:

ArgumentError

The source parameter is not a BitmapData or DisplayObject object.

ArgumentError

The source is null or not a valid IBitmapDrawable object.

SecurityError

The source object and (in the case of a Sprite or MovieClip object) all of its child objects do not come from the same domain as the caller, or are not in a content that is accessible to the caller by having called the Security.allowDomain() method. This restriction does not apply to AIR content in the application security sandbox.

See also:

@:value({ quality : null, smoothing : false, clipRect : null, blendMode : null, colorTransform : null, matrix : null })drawWithQuality(source:IBitmapDrawable, ?matrix:Matrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode, ?clipRect:Rectangle, smoothing:Bool = false, ?quality:StageQuality):Void

Draws the source display object onto the bitmap image, using the Flash runtime vector renderer. You can specify matrix, colorTransform, blendMode, and a destination clipRect parameter to control how the rendering performs. Optionally, you can specify whether the bitmap should be smoothed when scaled (this works only if the source object is a BitmapData object).

Note: The drawWithQuality() method works exactly like the draw() method, but instead of using the Stage.quality property to determine the quality of vector rendering, you specify the quality parameter to the drawWithQuality() method.

This method directly corresponds to how objects are drawn with the standard vector renderer for objects in the authoring tool interface.

The source display object does not use any of its applied transformations for this call. It is treated as it exists in the library or file, with no matrix transform, no color transform, and no blend mode. To draw a display object (such as a movie clip) by using its own transform properties, you can copy its transform property object to the transform property of the Bitmap object that uses the BitmapData object.

This method is supported over RTMP in Flash Player 9.0.115.0 and later and in Adobe AIR. You can control access to streams on Flash Media Server in a server-side script. For more information, see the Client.audioSampleAccess and Client.videoSampleAccess properties in Server-Side ActionScript Language Reference for Adobe Flash Media Server.

If the source object and (in the case of a Sprite or MovieClip object) all of its child objects do not come from the same domain as the caller, or are not in a content that is accessible to the caller by having called the Security.allowDomain() method, a call to the drawWithQuality() throws a SecurityError exception. This restriction does not apply to AIR content in the application security sandbox.

There are also restrictions on using a loaded bitmap image as the source. A call to the drawWithQuality() method is successful if the loaded image comes from the same domain as the caller. Also, a cross-domain policy file on the image's server can grant permission to the domain of the SWF content calling the drawWithQuality() method. In this case, you must set the checkPolicyFile property of a LoaderContext object, and use this object as the context parameter when calling the load() method of the Loader object used to load the image. These restrictions do not apply to AIR content in the application security sandbox.

On Windows, the drawWithQuality() method cannot capture SWF content embedded in an HTML page in an HTMLLoader object in Adobe AIR.

The drawWithQuality() method cannot capture PDF content in Adobe AIR. Nor can it capture or SWF content embedded in HTML in which the wmode attribute is set to "window" in Adobe AIR.

Parameters:

source

The display object or BitmapData object to draw to the BitmapData object. (The DisplayObject and BitmapData classes implement the IBitmapDrawable interface.)

matrix

A Matrix object used to scale, rotate, or translate the coordinates of the bitmap. If you do not want to apply a matrix transformation to the image, set this parameter to an identity matrix, created with the default new Matrix() constructor, or pass a null value.

colorTransform

A ColorTransform object that you use to adjust the color values of the bitmap. If no object is supplied, the bitmap image's colors are not transformed. If you must pass this parameter but you do not want to transform the image, set this parameter to a ColorTransform object created with the default new ColorTransform() constructor.

blendMode

A string value, from the flash.display.BlendMode class, specifying the blend mode to be applied to the resulting bitmap.

clipRect

A Rectangle object that defines the area of the source object to draw. If you do not supply this value, no clipping occurs and the entire source object is drawn.

smoothing

A Boolean value that determines whether a BitmapData object is smoothed when scaled or rotated, due to a scaling or rotation in the matrix parameter. The smoothing parameter only applies if the source parameter is a BitmapData object. With smoothing set to false, the rotated or scaled BitmapData image can appear pixelated or jagged. For example, the following two images use the same BitmapData object for the source parameter, but the smoothing parameter is set to true on the left and false on the right: Two images: the left one with smoothing and the right one without smoothing. Drawing a bitmap with smoothing set to true takes longer than doing so with smoothing set to false.

quality

Any of one of the StageQuality values. Selects the antialiasing quality to be used when drawing vectors graphics.

Throws:

ArgumentError

The source parameter is not a BitmapData or DisplayObject object.

SecurityError

The source object and (in the case of a Sprite or MovieClip object) all of its child objects do not come from the same domain as the caller, or are not in a content that is accessible to the caller by having called the Security.allowDomain() method. This restriction does not apply to AIR content in the application security sandbox.

ArgumentError

The source is null or not a valid IBitmapDrawable object.

See also:

@:value({ byteArray : null })encode(rect:Rectangle, compressor:Object, ?byteArray:ByteArray):ByteArray

Compresses this BitmapData object using the selected compressor algorithm and returns a new ByteArray object. Optionally, writes the resulting data to the specified ByteArray. The compressor argument specifies the encoding algorithm, and can be PNGEncoderOptions, JPEGEncoderOptions, or JPEGXREncoderOptions.

The following example compresses a BitmapData object using the JPEGEncoderOptions:

// Compress a BitmapData object as a JPEG file.
var bitmapData:BitmapData = new BitmapData(640,480,false,0x00FF00);
var byteArray:ByteArray = new ByteArray();
bitmapData.encode(new Rectangle(0,0,640,480), new openfl.display.JPEGEncoderOptions(), byteArray);

Parameters:

rect

The area of the BitmapData object to compress.

compressor

The compressor type to use. Valid values are: flash.display.PNGEncoderOptions, flash.display.JPEGEncoderOptions, and flash.display.JPEGXREncoderOptions.

byteArray

The output ByteArray to hold the encoded image.

Returns:

A ByteArray containing the encoded image.

See also:

fillRect(rect:Rectangle, color:Int):Void

Fills a rectangular area of pixels with a specified ARGB color.

Parameters:

rect

The rectangular area to fill.

color

The ARGB color value that fills the area. ARGB colors are often specified in hexadecimal format; for example, 0xFF336699.

Throws:

TypeError

The rect is null.

floodFill(x:Int, y:Int, color:Int):Void

Performs a flood fill operation on an image starting at an(x, y) coordinate and filling with a certain color. The floodFill() method is similar to the paint bucket tool in various paint programs. The color is an ARGB color that contains alpha information and color information.

Parameters:

x

The x coordinate of the image.

y

The y coordinate of the image.

color

The ARGB color to use as a fill.

generateFilterRect(sourceRect:Rectangle, filter:BitmapFilter):Rectangle

Determines the destination rectangle that the applyFilter() method call affects, given a BitmapData object, a source rectangle, and a filter object.

For example, a blur filter normally affects an area larger than the size of the original image. A 100 x 200 pixel image that is being filtered by a default BlurFilter instance, where blurX = blurY = 4 generates a destination rectangle of (-2,-2,104,204). The generateFilterRect() method lets you find out the size of this destination rectangle in advance so that you can size the destination image appropriately before you perform a filter operation.

Some filters clip their destination rectangle based on the source image size. For example, an inner DropShadow does not generate a larger result than its source image. In this API, the BitmapData object is used as the source bounds and not the source rect parameter.

Parameters:

sourceRect

A rectangle defining the area of the source image to use as input.

filter

A filter object that you use to calculate the destination rectangle.

Returns:

A destination rectangle computed by using an image, the sourceRect parameter, and a filter.

Throws:

TypeError

The sourceRect or filter are null.

@:value({ findColor : true })getColorBoundsRect(mask:Int, color:Int, findColor:Bool = true):Rectangle

Determines a rectangular region that either fully encloses all pixels of a specified color within the bitmap image (if the findColor parameter is set to true) or fully encloses all pixels that do not include the specified color (if the findColor parameter is set to false).

For example, if you have a source image and you want to determine the rectangle of the image that contains a nonzero alpha channel, pass {mask: 0xFF000000, color: 0x00000000} as parameters. If the findColor parameter is set to true, the entire image is searched for the bounds of pixels for which (value & mask) == color(where value is the color value of the pixel). If the findColor parameter is set to false, the entire image is searched for the bounds of pixels for which (value & mask) != color(where value is the color value of the pixel). To determine white space around an image, pass {mask: 0xFFFFFFFF, color: 0xFFFFFFFF} to find the bounds of nonwhite pixels.

Parameters:

mask

A hexadecimal value, specifying the bits of the ARGB color to consider. The color value is combined with this hexadecimal value, by using the &(bitwise AND) operator.

color

A hexadecimal value, specifying the ARGB color to match (if findColor is set to true) or not to match(if findColor is set to false).

findColor

If the value is set to true, returns the bounds of a color value in an image. If the value is set to false, returns the bounds of where this color doesn't exist in an image.

Returns:

The region of the image that is the specified color.

getPixel(x:Int, y:Int):Int

Returns an integer that represents an RGB pixel value from a BitmapData object at a specific point(x, y). The getPixel() method returns an unmultiplied pixel value. No alpha information is returned.

All pixels in a BitmapData object are stored as premultiplied color values. A premultiplied image pixel has the red, green, and blue color channel values already multiplied by the alpha data. For example, if the alpha value is 0, the values for the RGB channels are also 0, independent of their unmultiplied values. This loss of data can cause some problems when you perform operations. All BitmapData methods take and return unmultiplied values. The internal pixel representation is converted from premultiplied to unmultiplied before it is returned as a value. During a set operation, the pixel value is premultiplied before the raw image pixel is set.

Parameters:

x

The x position of the pixel.

y

The y position of the pixel.

Returns:

A number that represents an RGB pixel value. If the(x, y) coordinates are outside the bounds of the image, the method returns 0.

See also:

getPixel32(x:Int, y:Int):Int

Returns an ARGB color value that contains alpha channel data and RGB data. This method is similar to the getPixel() method, which returns an RGB color without alpha channel data.

All pixels in a BitmapData object are stored as premultiplied color values. A premultiplied image pixel has the red, green, and blue color channel values already multiplied by the alpha data. For example, if the alpha value is 0, the values for the RGB channels are also 0, independent of their unmultiplied values. This loss of data can cause some problems when you perform operations. All BitmapData methods take and return unmultiplied values. The internal pixel representation is converted from premultiplied to unmultiplied before it is returned as a value. During a set operation, the pixel value is premultiplied before the raw image pixel is set.

Parameters:

x

The x position of the pixel.

y

The y position of the pixel.

Returns:

A number representing an ARGB pixel value. If the(x, y) coordinates are outside the bounds of the image, 0 is returned.

See also:

getPixels(rect:Rectangle):ByteArray

Generates a byte array from a rectangular region of pixel data. Writes an unsigned integer (a 32-bit unmultiplied pixel value) for each pixel into the byte array.

Parameters:

rect

A rectangular area in the current BitmapData object.

Returns:

A ByteArray representing the pixels in the given Rectangle.

Throws:

TypeError

The rect is null.

getVector(rect:Rectangle):Vector<UInt>

Generates a vector array from a rectangular region of pixel data. Returns a Vector object of unsigned integers (a 32-bit unmultiplied pixel value) for the specified rectangle.

Parameters:

rect

A rectangular area in the current BitmapData object.

Returns:

A Vector representing the given Rectangle.

Throws:

TypeError

The rect is null.

@:value({ hRect : null })histogram(?hRect:Rectangle):Array<Array<Int>>

Computes a 256-value binary number histogram of a BitmapData object. This method returns a Vector object containing four Vector instances (four Vector objects that contain Float objects). The four Vector instances represent the red, green, blue and alpha components in order. Each Vector instance contains 256 values that represent the population count of an individual component value, from 0 to 255.

Parameters:

hRect

The area of the BitmapData object to use.

@:value({ secondAlphaThreshold : 1, secondBitmapDataPoint : null })hitTest(firstPoint:Point, firstAlphaThreshold:Int, secondObject:Object, ?secondBitmapDataPoint:Point, secondAlphaThreshold:Int = 1):Bool

Performs pixel-level hit detection between one bitmap image and a point, rectangle, or other bitmap image. A hit is defined as an overlap of a point or rectangle over an opaque pixel, or two overlapping opaque pixels. No stretching, rotation, or other transformation of either object is considered when the hit test is performed.

If an image is an opaque image, it is considered a fully opaque rectangle for this method. Both images must be transparent images to perform pixel-level hit testing that considers transparency. When you are testing two transparent images, the alpha threshold parameters control what alpha channel values, from 0 to 255, are considered opaque.

Parameters:

firstPoint

A position of the upper-left corner of the BitmapData image in an arbitrary coordinate space. The same coordinate space is used in defining the secondBitmapPoint parameter.

firstAlphaThreshold

The smallest alpha channel value that is considered opaque for this hit test.

secondObject

A Rectangle, Point, Bitmap, or BitmapData object.

secondBitmapDataPoint

A point that defines a pixel location in the second BitmapData object. Use this parameter only when the value of secondObject is a BitmapData object.

secondAlphaThreshold

The smallest alpha channel value that is considered opaque in the second BitmapData object. Use this parameter only when the value of secondObject is a BitmapData object and both BitmapData objects are transparent.

Returns:

A value of true if a hit occurs; otherwise, false.

Throws:

ArgumentError

The secondObject parameter is not a Point, Rectangle, Bitmap, or BitmapData object.

TypeError

The firstPoint is null.

lock():Void

Locks an image so that any objects that reference the BitmapData object, such as Bitmap objects, are not updated when this BitmapData object changes. To improve performance, use this method along with the unlock() method before and after numerous calls to the setPixel() or setPixel32() method.

merge(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, redMultiplier:UInt, greenMultiplier:UInt, blueMultiplier:UInt, alphaMultiplier:UInt):Void

Performs per-channel blending from a source image to a destination image. For each channel and each pixel, a new value is computed based on the channel values of the source and destination pixels. For example, in the red channel, the new value is computed as follows (where redSrc is the red channel value for a pixel in the source image and redDest is the red channel value at the corresponding pixel of the destination image):

redDest = [(redSrc * redMultiplier) + (redDest * (256 - redMultiplier))] / 256;

The redMultiplier, greenMultiplier, blueMultiplier, and alphaMultiplier values are the multipliers used for each color channel. Use a hexadecimal value ranging from 0 to 0x100 (256) where 0 specifies the full value from the destination is used in the result, 0x100 specifies the full value from the source is used, and numbers in between specify a blend is used (such as 0x80 for 50%).

Parameters:

sourceBitmapData

The input bitmap image to use. The source image can be a different BitmapData object, or it can refer to the current BitmapData object.

sourceRect

A rectangle that defines the area of the source image to use as input.

destPoint

The point within the destination image (the current BitmapData instance) that corresponds to the upper-left corner of the source rectangle.

redMultiplier

A hexadecimal uint value by which to multiply the red channel value.

greenMultiplier

A hexadecimal uint value by which to multiply the green channel value.

blueMultiplier

A hexadecimal uint value by which to multiply the blue channel value.

alphaMultiplier

A hexadecimal uint value by which to multiply the alpha transparency value.

Throws:

TypeError

The sourceBitmapData, sourceRect or destPoint are null.

@:value({ grayScale : false, channelOptions : 7, high : 255, low : 0 })noise(randomSeed:Int, low:Int = 0, high:Int = 255, channelOptions:Int = 7, grayScale:Bool = false):Void

Fills an image with pixels representing random noise.

Parameters:

randomSeed

The random seed number to use. If you keep all other parameters the same, you can generate different pseudo-random results by varying the random seed value. The noise function is a mapping function, not a true random-number generation function, so it creates the same results each time from the same random seed.

low

The lowest value to generate for each channel (0 to 255).

high

The highest value to generate for each channel (0 to 255).

channelOptions

A number that can be a combination of any of the four color channel values

				 (`BitmapDataChannel.RED`,

BitmapDataChannel.BLUE, BitmapDataChannel.GREEN, and BitmapDataChannel.ALPHA). You can use the logical OR operator(|) to combine channel values.

grayScale

A Boolean value. If the value is true, a grayscale image is created by setting all of the color channels to the same value. The alpha channel selection is not affected by setting this parameter to true.

See also:

@:value({ alphaArray : null, blueArray : null, greenArray : null, redArray : null })paletteMap(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, ?redArray:Array<Int>, ?greenArray:Array<Int>, ?blueArray:Array<Int>, ?alphaArray:Array<Int>):Void

Remaps the color channel values in an image that has up to four arrays of color palette data, one for each channel.

Flash runtimes use the following steps to generate the resulting image:

  1. After the red, green, blue, and alpha values are computed, they are added together using standard 32-bit-integer arithmetic.
  2. The red, green, blue, and alpha channel values of each pixel are extracted into separate 0 to 255 values. These values are used to look up new color values in the appropriate array: redArray, greenArray, blueArray, and alphaArray. Each of these four arrays should contain 256 values.
  3. After all four of the new channel values are retrieved, they are combined into a standard ARGB value that is applied to the pixel.

Cross-channel effects can be supported with this method. Each input array can contain full 32-bit values, and no shifting occurs when the values are added together. This routine does not support per-channel clamping.

If no array is specified for a channel, the color channel is copied from the source image to the destination image.

You can use this method for a variety of effects such as general palette mapping (taking one channel and converting it to a false color image). You can also use this method for a variety of advanced color manipulation algorithms, such as gamma, curves, levels, and quantizing.

Parameters:

sourceBitmapData

The input bitmap image to use. The source image can be a different BitmapData object, or it can refer to the current BitmapData instance.

sourceRect

A rectangle that defines the area of the source image to use as input.

destPoint

The point within the destination image (the current BitmapData object) that corresponds to the upper-left corner of the source rectangle.

redArray

If redArray is not null, red = redArray[source red value] else red = source rect value.

greenArray

If greenArray is not null, green = greenArray[source green value] else green = source green value.

blueArray

If blueArray is not null, blue = blueArray[source blue value] else blue = source blue value`.

alphaArray

If alphaArray is not null, alpha = alphaArray[source alpha value] else alpha = source alpha value`.

Throws:

TypeError

The sourceBitmapData, sourceRect or destPoint are null.

@:value({ offsets : null, grayScale : false, channelOptions : 7 })perlinNoise(baseX:Float, baseY:Float, numOctaves:UInt, randomSeed:Int, stitch:Bool, fractalNoise:Bool, channelOptions:UInt = 7, grayScale:Bool = false, ?offsets:Array<Point>):Void

Generates a Perlin noise image.

The Perlin noise generation algorithm interpolates and combines individual random noise functions (called octaves) into a single function that generates more natural-seeming random noise. Like musical octaves, each octave function is twice the frequency of the one before it. Perlin noise has been described as a "fractal sum of noise" because it combines multiple sets of noise data with different levels of detail.

You can use Perlin noise functions to simulate natural phenomena and landscapes, such as wood grain, clouds, and mountain ranges. In most cases, the output of a Perlin noise function is not displayed directly but is used to enhance other images and give them pseudo-random variations.

Simple digital random noise functions often produce images with harsh, contrasting points. This kind of harsh contrast is not often found in nature. The Perlin noise algorithm blends multiple noise functions that operate at different levels of detail. This algorithm results in smaller variations among neighboring pixel values.

Parameters:

baseX

Frequency to use in the x direction. For example, to generate a noise that is sized for a 64 x 128 image, pass 64 for the baseX value.

baseY

Frequency to use in the y direction. For example, to generate a noise that is sized for a 64 x 128 image, pass 128 for the baseY value.

numOctaves

Number of octaves or individual noise functions to combine to create this noise. Larger numbers of octaves create images with greater detail. Larger numbers of octaves also require more processing time.

randomSeed

The random seed number to use. If you keep all other parameters the same, you can generate different pseudo-random results by varying the random seed value. The Perlin noise function is a mapping function, not a true random-number generation function, so it creates the same results each time from the same random seed.

stitch

A Boolean value. If the value is true, the method attempts to smooth the transition edges of the image to create seamless textures for tiling as a bitmap fill.

fractalNoise

A Boolean value. If the value is true, the method generates fractal noise; otherwise, it generates turbulence. An image with turbulence has visible discontinuities in the gradient that can make it better approximate sharper visual effects like flames and ocean waves.

channelOptions

A number that can be a combination of any of the four color channel values

				 (`BitmapDataChannel.RED`,

BitmapDataChannel.BLUE, BitmapDataChannel.GREEN, and BitmapDataChannel.ALPHA). You can use the logical OR operator(|) to combine channel values.

grayScale

A Boolean value. If the value is true, a grayscale image is created by setting each of the red, green, and blue color channels to identical values. The alpha channel value is not affected if this value is set to true.

See also:

scroll(x:Int, y:Int):Void

Scrolls an image by a certain(x, y) pixel amount. Edge regions outside the scrolling area are left unchanged.

Parameters:

x

The amount by which to scroll horizontally.

y

The amount by which to scroll vertically.

See also:

setPixel(x:Int, y:Int, color:Int):Void

Sets a single pixel of a BitmapData object. The current alpha channel value of the image pixel is preserved during this operation. The value of the RGB color parameter is treated as an unmultiplied color value.

Note: To increase performance, when you use the setPixel() or setPixel32() method repeatedly, call the lock() method before you call the setPixel() or setPixel32() method, and then call the unlock() method when you have made all pixel changes. This process prevents objects that reference this BitmapData instance from updating until you finish making the pixel changes.

Parameters:

x

The x position of the pixel whose value changes.

y

The y position of the pixel whose value changes.

color

The resulting RGB color for the pixel.

See also:

setPixel32(x:Int, y:Int, color:Int):Void

Sets the color and alpha transparency values of a single pixel of a BitmapData object. This method is similar to the setPixel() method; the main difference is that the setPixel32() method takes an ARGB color value that contains alpha channel information.

All pixels in a BitmapData object are stored as premultiplied color values. A premultiplied image pixel has the red, green, and blue color channel values already multiplied by the alpha data. For example, if the alpha value is 0, the values for the RGB channels are also 0, independent of their unmultiplied values. This loss of data can cause some problems when you perform operations. All BitmapData methods take and return unmultiplied values. The internal pixel representation is converted from premultiplied to unmultiplied before it is returned as a value. During a set operation, the pixel value is premultiplied before the raw image pixel is set.

Note: To increase performance, when you use the setPixel() or setPixel32() method repeatedly, call the lock() method before you call the setPixel() or setPixel32() method, and then call the unlock() method when you have made all pixel changes. This process prevents objects that reference this BitmapData instance from updating until you finish making the pixel changes.

Parameters:

x

The x position of the pixel whose value changes.

y

The y position of the pixel whose value changes.

color

The resulting ARGB color for the pixel. If the bitmap is opaque(not transparent), the alpha transparency portion of this color value is ignored.

See also:

setPixels(rect:Rectangle, byteArray:ByteArray):Void

Converts a byte array into a rectangular region of pixel data. For each pixel, the ByteArray.readUnsignedInt() method is called and the return value is written into the pixel. If the byte array ends before the full rectangle is written, the function returns. The data in the byte array is expected to be 32-bit ARGB pixel values. No seeking is performed on the byte array before or after the pixels are read.

Parameters:

rect

Specifies the rectangular region of the BitmapData object.

inputByteArray

A ByteArray object that consists of 32-bit unmultiplied pixel values to be used in the rectangular region.

Throws:

EOFError

The inputByteArray object does not include enough data to fill the area of the rect rectangle. The method fills as many pixels as possible before throwing the exception.

TypeError

The rect or inputByteArray are null.

setVector(rect:Rectangle, inputVector:Vector<UInt>):Void

Converts a Vector into a rectangular region of pixel data. For each pixel, a Vector element is read and written into the BitmapData pixel. The data in the Vector is expected to be 32-bit ARGB pixel values.

Parameters:

rect

Specifies the rectangular region of the BitmapData object.

Throws:

RangeError

The vector array is not large enough to read all the pixel data.

@:value({ copySource : false, mask : 0xFFFFFFFF, color : 0x00000000 })threshold(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, operation:String, threshold:Int, color:Int = 0x00000000, mask:Int = 0xFFFFFFFF, copySource:Bool = false):Int

Tests pixel values in an image against a specified threshold and sets pixels that pass the test to new color values. Using the threshold() method, you can isolate and replace color ranges in an image and perform other logical operations on image pixels.

The threshold() method's test logic is as follows:

  1. If ((pixelValue & mask) operation(threshold & mask)), then set the pixel to color;
  2. Otherwise, if copySource == true, then set the pixel to corresponding pixel value from sourceBitmap.

The operation parameter specifies the comparison operator to use for the threshold test. For example, by using "==" as the operation parameter, you can isolate a specific color value in an image. Or by using {operation: "<", mask: 0xFF000000, threshold: 0x7F000000, color: 0x00000000}, you can set all destination pixels to be fully transparent when the source image pixel's alpha is less than 0x7F. You can use this technique for animated transitions and other effects.

Parameters:

sourceBitmapData

The input bitmap image to use. The source image can be a different BitmapData object or it can refer to the current BitmapData instance.

sourceRect

A rectangle that defines the area of the source image to use as input.

destPoint

The point within the destination image(the current BitmapData instance) that corresponds to the upper-left corner of the source rectangle.

operation

One of the following comparison operators, passed as a String: "<", "<=", ">", ">=", "==", "!="

threshold

The value that each pixel is tested against to see if it meets or exceeds the threshhold.

color

The color value that a pixel is set to if the threshold test succeeds. The default value is 0x00000000.

mask

The mask to use to isolate a color component.

copySource

If the value is true, pixel values from the source image are copied to the destination when the threshold test fails. If the value is false, the source image is not copied when the threshold test fails.

Returns:

The number of pixels that were changed.

Throws:

ArgumentError

The operation string is not a valid operation

TypeError

The sourceBitmapData, sourceRect destPoint or operation are null.

@:value({ changeRect : null })unlock(?changeRect:Rectangle):Void

Unlocks an image so that any objects that reference the BitmapData object, such as Bitmap objects, are updated when this BitmapData object changes. To improve performance, use this method along with the lock() method before and after numerous calls to the setPixel() or setPixel32() method.

Parameters:

changeRect

The area of the BitmapData object that has changed. If you do not specify a value for this parameter, the entire area of the BitmapData object is considered changed.