A Rectangle object is an area defined by its position, as indicated by its top-left corner point(x, y) and by its width and its height.

The x, y, width, and height properties of the Rectangle class are independent of each other; changing the value of one property has no effect on the others. However, the right and bottom properties are integrally related to those four properties. For example, if you change the value of the right property, the value of the width property changes; if you change the bottom property, the value of the height property changes.

The following methods and properties use Rectangle objects:

  • The applyFilter(), colorTransform(), copyChannel(), copyPixels(), draw(), fillRect(), generateFilterRect(), getColorBoundsRect(), getPixels(), merge(), paletteMap(), pixelDisolve(), setPixels(), and threshold() methods, and the rect property of the BitmapData class
  • The getBounds() and getRect() methods, and the scrollRect and scale9Grid properties of the DisplayObject class
  • The getCharBoundaries() method of the TextField class
  • The pixelBounds property of the Transform class
  • The bounds parameter for the startDrag() method of the Sprite class
  • The printArea parameter of the addPage() method of the PrintJob class

You can use the new Rectangle() constructor to create a Rectangle object.

Note: The Rectangle class does not define a rectangular Shape display object. To draw a rectangular Shape object onscreen, use the drawRect() method of the Graphics class.

Constructor

new (x:Float = 0, y:Float = 0, width:Float = 0, height:Float = 0)

Creates a new Rectangle object with the top-left corner specified by the x and y parameters and with the specified width and height parameters. If you call this function without parameters, a rectangle with x, y, width, and height properties set to 0 is created.

Parameters:

x

The x coordinate of the top-left corner of the rectangle.

y

The y coordinate of the top-left corner of the rectangle.

width

The width of the rectangle, in pixels.

height

The height of the rectangle, in pixels.

Variables

bottom:Float

The sum of the y and height properties.

bottomRight:Point

The location of the Rectangle object's bottom-right corner, determined by the values of the right and bottom properties.

height:Float

The height of the rectangle, in pixels. Changing the height value of a Rectangle object has no effect on the x, y, and width properties.

left:Float

The x coordinate of the top-left corner of the rectangle. Changing the left property of a Rectangle object has no effect on the y and height properties. However it does affect the width property, whereas changing the x value does not affect the width property.

The value of the left property is equal to the value of the x property.

right:Float

The sum of the x and width properties.

size:Point

The size of the Rectangle object, expressed as a Point object with the values of the width and height properties.

top:Float

The y coordinate of the top-left corner of the rectangle. Changing the top property of a Rectangle object has no effect on the x and width properties. However it does affect the height property, whereas changing the y value does not affect the height property.

The value of the top property is equal to the value of the y property.

topLeft:Point

The location of the Rectangle object's top-left corner, determined by the x and y coordinates of the point.

width:Float

The width of the rectangle, in pixels. Changing the width value of a Rectangle object has no effect on the x, y, and height properties.

x:Float

The x coordinate of the top-left corner of the rectangle. Changing the value of the x property of a Rectangle object has no effect on the y, width, and height properties.

The value of the x property is equal to the value of the left property.

y:Float

The y coordinate of the top-left corner of the rectangle. Changing the value of the y property of a Rectangle object has no effect on the x, width, and height properties.

The value of the y property is equal to the value of the top property.

Methods

clone ():Rectangle

Returns a new Rectangle object with the same values for the x, y, width, and height properties as the original Rectangle object.

Returns:

A new Rectangle object with the same values for the x, y, width, and height properties as the original Rectangle object.

contains (x:Float, y:Float):Bool

Determines whether the specified point is contained within the rectangular region defined by this Rectangle object.

Parameters:

x

The x coordinate(horizontal position) of the point.

y

The y coordinate(vertical position) of the point.

Returns:

A value of true if the Rectangle object contains the specified point; otherwise false.

containsPoint (point:Point):Bool

Determines whether the specified point is contained within the rectangular region defined by this Rectangle object. This method is similar to the Rectangle.contains() method, except that it takes a Point object as a parameter.

Parameters:

point

The point, as represented by its x and y coordinates.

Returns:

A value of true if the Rectangle object contains the specified point; otherwise false.

containsRect (rect:Rectangle):Bool

Determines whether the Rectangle object specified by the rect parameter is contained within this Rectangle object. A Rectangle object is said to contain another if the second Rectangle object falls entirely within the boundaries of the first.

Parameters:

rect

The Rectangle object being checked.

Returns:

A value of true if the Rectangle object that you specify is contained by this Rectangle object; otherwise false.

copyFrom (sourceRect:Rectangle):Void

equals (toCompare:Rectangle):Bool

Determines whether the object specified in the toCompare parameter is equal to this Rectangle object. This method compares the x, y, width, and height properties of an object against the same properties of this Rectangle object.

Parameters:

toCompare

The rectangle to compare to this Rectangle object.

Returns:

A value of true if the object has exactly the same values for the x, y, width, and height properties as this Rectangle object; otherwise false.

inflate (dx:Float, dy:Float):Void

Increases the size of the Rectangle object by the specified amounts, in pixels. The center point of the Rectangle object stays the same, and its size increases to the left and right by the dx value, and to the top and the bottom by the dy value.

Parameters:

dx

The value to be added to the left and the right of the Rectangle object. The following equation is used to calculate the new width and position of the rectangle:

dy

The value to be added to the top and the bottom of the Rectangle. The following equation is used to calculate the new height and position of the rectangle:

inflatePoint (point:Point):Void

Increases the size of the Rectangle object. This method is similar to the Rectangle.inflate() method except it takes a Point object as a parameter.

The following two code examples give the same result:

Parameters:

point

The x property of this Point object is used to increase the horizontal dimension of the Rectangle object. The y property is used to increase the vertical dimension of the Rectangle object.

intersection (toIntersect:Rectangle):Rectangle

If the Rectangle object specified in the toIntersect parameter intersects with this Rectangle object, returns the area of intersection as a Rectangle object. If the rectangles do not intersect, this method returns an empty Rectangle object with its properties set to 0.

Parameters:

toIntersect

The Rectangle object to compare against to see if it intersects with this Rectangle object.

Returns:

A Rectangle object that equals the area of intersection. If the rectangles do not intersect, this method returns an empty Rectangle object; that is, a rectangle with its x, y, width, and height properties set to 0.

intersects (toIntersect:Rectangle):Bool

Determines whether the object specified in the toIntersect parameter intersects with this Rectangle object. This method checks the x, y, width, and height properties of the specified Rectangle object to see if it intersects with this Rectangle object.

Parameters:

toIntersect

The Rectangle object to compare against this Rectangle object.

Returns:

A value of true if the specified object intersects with this Rectangle object; otherwise false.

isEmpty ():Bool

Determines whether or not this Rectangle object is empty.

Returns:

A value of true if the Rectangle object's width or height is less than or equal to 0; otherwise false.

offset (dx:Float, dy:Float):Void

Adjusts the location of the Rectangle object, as determined by its top-left corner, by the specified amounts.

Parameters:

dx

Moves the x value of the Rectangle object by this amount.

dy

Moves the y value of the Rectangle object by this amount.

offsetPoint (point:Point):Void

Adjusts the location of the Rectangle object using a Point object as a parameter. This method is similar to the Rectangle.offset() method, except that it takes a Point object as a parameter.

Parameters:

point

A Point object to use to offset this Rectangle object.

setEmpty ():Void

Sets all of the Rectangle object's properties to 0. A Rectangle object is empty if its width or height is less than or equal to 0.

This method sets the values of the x, y, width, and height properties to 0.

setTo (xa:Float, ya:Float, widtha:Float, heighta:Float):Void

toString ():String

union (toUnion:Rectangle):Rectangle

Adds two rectangles together to create a new Rectangle object, by filling in the horizontal and vertical space between the two rectangles.

Note: The union() method ignores rectangles with 0 as the height or width value, such as: var rect2:Rectangle = new Rectangle(300,300,50,0);

Parameters:

toUnion

A Rectangle object to add to this Rectangle object.

Returns:

A new Rectangle object that is the union of the two rectangles.