The DockIcon class represents the macOS-style dock icon.

You can test for support at run time using the NativeApplication.supportsDockIcon property.

OpenFL target support: Not currently supported, except when targeting AIR.

Adobe AIR profile support: This feature is supported on all desktop operating systems, but it is not supported on mobile devices or AIR for TV devices. See AIR Profile Support for more information regarding API support across multiple profiles.

You can use the DockIcon class to change the appearance of the standard icon; for example, to animate the icon or add informational graphics. You can also add items to the dock icon menu. The menu items that you add are displayed above the standard menu items.

An instance of the DockIcon class cannot be created. Get the object representing the operating system dock icon from NativeApplication.icon.

Not all operating systems have dock icons. Check NativeApplication.supportsDockIcon to determine whether dock icons are supported on the current system. If dock icons are supported, the NativeApplication.icon property is of type DockIcon. Otherwise, the type of NativeApplication.icon is another subclass of InteractiveIcon, typically SystemTrayIcon.

Important: Attempting to call a DockIcon class method on the NativeApplication.icon object on an operating system for which OpenFL does not support dock icons generates a run-time exception.

Methods

@:value({ priority : INFORMATIONAL })bounce(priority:NotificationType = INFORMATIONAL):Void

Notifies the user that an event has occurred that may require attention.

Calling this method bounces the dock icon if, and only if, the application is in the background. If the priority is NotificationType.INFORMATIONAL then the icon bounces once. If the priority is NotificationType.CRITICAL then the icon bounces until the application is brought to the foreground.

Inherited Variables

Defined by InteractiveIcon

@:value(0)read onlyheight:Int = 0

The current display height of the icon in pixels.

Some icon contexts support dynamic sizes. The height property indicates the height of the icon chosen from the bitmaps array for the current context. The actual display height may be different if the operating system has scaled the icon.

@:value(0)read onlywidth:Int = 0

The current display width of the icon in pixels.

Some icon contexts support dynamic sizes. The width property indicates the width of the icon chosen from the bitmaps array for the current context. The actual display width may be different if the operating system has scaled the icon.

Defined by Icon

@:value([])bitmaps:Array<BitmapData> = []

The icon image as an array of BitmapData objects of different sizes.

When an icon is displayed in a given operating system context, the bitmap in the array closest to the displayed size is used (and scaled if necessary). Common sizes include 16x16, 32x32, 48x48, and 128x128. (512x512 pixel icons may be used for some operating system icons in the near future.)

In some contexts, the operating system may use a default system icon if nothing has been assigned to the bitmaps property. In other contexts, no icon appears.

To set or change the icon appearance, assign an array of BitmapData objects to the bitmaps property:

icon.bitmaps = new Array(icon16x16.bitmapData, icon128x128.bitmapData);

Modifying the bitmaps array directly has no effect.

To clear the icon image, assign an empty array to the bitmaps property.

Note: When loading image files for an icon, the PNG file format generally provides the best alpha blending. The GIF format supports only on or off transparency (no blending). The JPG format does not support transparency at all.

Inherited Methods

Defined by InteractiveIcon

Defined by EventDispatcher

@:value({ useWeakReference : false, priority : 0, useCapture : false })addEventListener<T>(type:EventType<T>, listener:T ‑> Void, useCapture:Bool = false, priority:Int = 0, useWeakReference:Bool = false):Void

Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.

After you successfully register an event listener, you cannot change its priority through additional calls to addEventListener(). To change a listener's priority, you must first call removeListener(). Then you can register the listener again with the new priority level.

Keep in mind that after the listener is registered, subsequent calls to addEventListener() with a different type or useCapture value result in the creation of a separate listener registration. For example, if you first register a listener with useCapture set to true, it listens only during the capture phase. If you call addEventListener() again using the same listener object, but with useCapture set to false, you have two separate listeners: one that listens during the capture phase and another that listens during the target and bubbling phases.

You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.

If you no longer need an event listener, remove it by calling removeEventListener(), or memory problems could result. Event listeners are not automatically removed from memory because the garbage collector does not remove the listener as long as the dispatching object exists(unless the useWeakReference parameter is set to true).

Copying an EventDispatcher instance does not copy the event listeners attached to it.(If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.

If the event listener is being registered on a node while an event is being processed on this node, the event listener is not triggered during the current phase but can be triggered during a later phase in the event flow, such as the bubbling phase.

If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again(unless registered again for future processing).

Parameters:

type

The type of event.

useCapture

Determines whether the listener works in the capture phase or the target and bubbling phases. If useCapture is set to true, the listener processes the event only during the capture phase and not in the target or bubbling phase. If useCapture is false, the listener processes the event only during the target or bubbling phase. To listen for the event in all three phases, call addEventListener twice, once with useCapture set to true, then again with useCapture set to false.

priority

The priority level of the event listener. The priority is designated by a signed 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.

useWeakReference

Determines whether the reference to the listener is strong or weak. A strong reference(the default) prevents your listener from being garbage-collected. A weak reference does not.

Class-level member functions are not subject to garbage collection, so you can set useWeakReference to true for class-level member functions without subjecting them to garbage collection. If you set useWeakReference to true for a listener that is a nested inner function, the function will be garbage-collected and no longer persistent. If you create references to the inner function (save it in another variable) then it is not garbage-collected and stays persistent.

Weak references are supported on some OpenFL targets only, including html5, cpp, and flash/air. On other targets, this parameter is ignored, and the reference will be strong instead.

Throws:

ArgumentError

The listener specified is not a function.

dispatchEvent(event:Event):Bool

Dispatches an event into the event flow. The event target is the EventDispatcher object upon which the dispatchEvent() method is called.

Parameters:

event

The Event object that is dispatched into the event flow. If the event is being redispatched, a clone of the event is created automatically. After an event is dispatched, its target property cannot be changed, so you must create a new copy of the event for redispatching to work.

Returns:

A value of true if the event was successfully dispatched. A value of false indicates failure or that preventDefault() was called on the event.

Throws:

Error

The event dispatch recursion limit has been reached.

hasEventListener(type:String):Bool

Checks whether the EventDispatcher object has any listeners registered for a specific type of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether a specific event type actually triggers an event listener, use willTrigger().

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

When hasEventListener() is called from a LoaderInfo object, only the listeners that the caller can access are considered.

Parameters:

type

The type of event.

Returns:

A value of true if a listener of the specified type is registered; false otherwise.

@:value({ useCapture : false })removeEventListener<T>(type:EventType<T>, listener:T ‑> Void, useCapture:Bool = false):Void

Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.

Parameters:

type

The type of event.

useCapture

Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both, one call with useCapture() set to true, and another call with useCapture() set to false.

toString():String

willTrigger(type:String):Bool

Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.

The difference between the hasEventListener() and the willTrigger() methods is that hasEventListener() examines only the object to which it belongs, whereas the willTrigger() method examines the entire event flow for the event specified by the type parameter.

When willTrigger() is called from a LoaderInfo object, only the listeners that the caller can access are considered.

Parameters:

type

The type of event.

Returns:

A value of true if a listener of the specified type will be triggered; false otherwise.