enum abstract Context3DBlendFactor(Null<Int>)
package openfl.display3D
Available on all platforms
Defines the values to use for specifying the source and destination blend factors.
A blend factor represents a particular four-value vector that is multiplied with the source or destination color in the blending formula. The blending formula is:
result = source * sourceFactor + destination * destinationFactor
In the formula, the source color is the output color of the pixel shader program. The destination color is the color that currently exists in the color buffer, as set by previous clear and draw operations.
For example, if the source color is (.6, .6, .6, .4) and the source blend factor is
Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA
, then the source part of the blending
equation is calculated as:
(.6, .6, .6, .4) * (1-0.4, 1-0.4, 1-0.4, 1-0.4) = (.36, .36, .36, .24)
The final calculation is clamped to the range [0,1].
Examples
The following examples demonstrate the blending math using
source color = (.6,.4,.2,.4)
, destination color = (.8,.8,.8,.5)
, and various blend
factors.
Purpose | Source factor | Destination factor | Blend formula | Result |
---|---|---|---|---|
No blending | ONE | ZERO | (.6,.4,.2,.4) * ( 1, 1, 1, 1) + (.8,.8,.8,.5) * ( 0, 0, 0, 0) | ( .6, .4, .2, .4) |
Alpha | SOURCE_ALPHA | ONE_MINUS_SOURCE_ALPHA | (.6,.4,.2,.4) * (.4,.4,.4,.4) + (.8,.8,.8,.5) * (.6,.6,.6,.6) | (.72,.64,.56,.46) |
Additive | ONE | ONE | (.6,.4,.2,.4) * ( 1, 1, 1, 1) + (.8,.8,.8,.5) * ( 1, 1, 1, 1) ( 1, 1, 1, .9) | |
Multiply | DESTINATION_COLOR | ZERO | (.6,.4,.2,.4) * (.8,.8,.8,.5) + (.8,.8,.8,.5) * ( 0, 0, 0, 0) | (.48,.32,.16, .2) |
Screen | ONE | ONE_MINUS_SOURCE_COLOR | (.6,.4,.2,.4) * ( 1, 1, 1, 1) + (.8,.8,.8,.5) * (.4,.6,.8,.6) | (.92,.88,.68, .7) |
Note that not all combinations of blend factors are useful and that you can sometimes achieve the same effect in different ways.
Variables
inlineread onlyDESTINATION_ALPHA:Context3DBlendFactor = 0
The blend factor is (Da,Da,Da,Da), where Da is the alpha component of the fragment color computed by the pixel program.
inlineread onlyDESTINATION_COLOR:Context3DBlendFactor = 1
The blend factor is (Dr,Dg,Db,Da), where Dr/g/b/a is the corresponding component of the current color in the color buffer.
inlineread onlyONE_MINUS_DESTINATION_ALPHA:Context3DBlendFactor = 3
The blend factor is (1-Da,1-Da,1-Da,1-Da), where Da is the alpha component of the current color in the color buffer.
inlineread onlyONE_MINUS_DESTINATION_COLOR:Context3DBlendFactor = 4
The blend factor is (1-Dr,1-Dg,1-Db,1-Da), where Dr/g/b/a is the corresponding component of the current color in the color buffer.
inlineread onlyONE_MINUS_SOURCE_ALPHA:Context3DBlendFactor = 5
The blend factor is (1-Sa,1-Sa,1-Sa,1-Sa), where Sa is the alpha component of the fragment color computed by the pixel program.
inlineread onlyONE_MINUS_SOURCE_COLOR:Context3DBlendFactor = 6
The blend factor is (1-Sr,1-Sg,1-Sb,1-Sa), where Sr/g/b/a is the corresponding component of the fragment color computed by the pixel program.
inlineread onlySOURCE_ALPHA:Context3DBlendFactor = 7
The blend factor is (Sa,Sa,Sa,Sa), where Sa is the alpha component of the fragment color computed by the pixel program.
inlineread onlySOURCE_COLOR:Context3DBlendFactor = 8
The blend factor is (Sr,Sg,Sb,Sa), where Sr/g/b/a is the corresponding component of the fragment color computed by the pixel program.