openfl.display3D
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textures | |
Context3D | The Context3D class provides a context for rendering geometrically defined graphics. A rendering context includes a drawing surface and its associated resources and state. When possible, the rendering context uses the hardware graphics processing unit (GPU). Otherwise, the rendering context uses software. (If rendering through Context3D is not supported on a platform, the stage3Ds property of the Stage object contains an empty list.) |
Context3DBlendFactor | Defines the values to use for specifying the source and destination blend factors. |
Context3DBufferUsage | Defines the values to use for specifying the buffer usage type. |
Context3DClearMask | Defines the values to use for specifying Context3D clear masks. |
Context3DCompareMode | Defines the values to use for specifying 3D buffer comparisons in the
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Context3DMipFilter | Defines the values to use for sampler mipmap filter mode |
Context3DProfile | Defines the values to use for specifying the Context3D profile. |
Context3DProgramFormat | Defines the values to use for specifying a Program3D source format. |
Context3DProgramType | Defines the values to use for specifying whether a shader program is a fragment or a vertex program. |
Context3DRenderMode | Defines the values to use for specifying the Context3D render mode. |
Context3DStencilAction | Defines the values to use for specifying stencil actions. |
Context3DTextureFilter | Defines the values to use for sampler filter mode. |
Context3DTextureFormat | Defines the values to use for specifying a texture format. |
Context3DTriangleFace | Constants to specify the orientation of a triangle relative to the view point. |
Context3DVertexBufferFormat | Defines the values to use for specifying vertex buffers. |
Context3DWrapMode | Defines the values to use for sampler wrap mode |
IndexBuffer3D | IndexBuffer3D is used to represent lists of vertex indices comprising graphic elements retained by the graphics subsystem. |
Program3D | The Program3D class represents a pair of rendering programs (also called "shaders") uploaded to the rendering context. |
VertexBuffer3D | The VertexBuffer3D class represents a set of vertex data uploaded to a rendering context. |