Defines the values to use for specifying whether a shader program is a fragment or a vertex program.

Variables

@:value(cast 0)@:impl@:enuminlineread onlyFRAGMENT:Context3DProgramType = 0

A fragment (or pixel) program.

@:value(cast 1)@:impl@:enuminlineread onlyVERTEX:Context3DProgramType = 1

A vertex program.