OpenFL API documentation
OpenFL is a library for creative expression on the web, desktop, mobile, and game consoles — inspired by the Adobe Flash APIs. Publish to native C++, JS and WebGL, or run-times like HashLink and AIR — using one seamless toolset.
Getting Started With OpenFL
- Read through the OpenFL Developer's Guide
- Learn from some OpenFL tutorials
- Try running the OpenFL sample projects
openfl
| desktop | |
| display | |
| display3D | |
| errors | |
| events | |
| external | |
| filesystem | |
| filters | |
| geom | |
| globalization | |
| media | |
| net | |
| permissions | |
| printing | |
| profiler | |
| security | |
| sensors | |
| system | |
| text | |
| ui | |
| utils | |
| Assets | |
| Lib | |
| Memory | Adobe Flash Player supports an accelerated method of reading and
writing to the |
| Vector | The Vector class lets you access and manipulate a vector — an array whose elements all have the same data type. The data type of a Vector's elements is known as the Vector's base type. The base type can be any class, including built in classes and custom classes. The base type is specified when declaring a Vector variable as well as when creating an instance by calling the class constructor. |