openfl.utils
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AGALMiniAssembler | |
AssetBundle | |
AssetCache | The AssetCache class is the default cache implementation used
by openfl.utils.Assets, objects will be cached for the lifetime
of the application unless removed explicitly, or using Assets
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AssetLibrary | |
AssetManifest | |
AssetType | The AssetType enum lists the core set of available asset types from the OpenFL command-line tools. |
Assets | The Assets class provides a cross-platform interface to access embedded images, fonts, sounds and other resource files. |
ByteArray | The ByteArray class provides methods and properties to optimize reading, writing, and working with binary data. |
CompressionAlgorithm | The CompressionAlgorithm class defines string constants for the names of
compress and uncompress options. These constants are used as values of the
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Dictionary | The Dictionary class lets you create a dynamic collection of properties,
which uses strict equality for key comparison. When an object is used as a
key, the object's identity is used to look up the object, and not the value
returned from calling |
Endian | The Endian class contains values that denote the byte order used to represent multibyte numbers. The byte order is either bigEndian (most significant byte first) or littleEndian (least significant byte first). |
Function | |
Future | |
IAssetCache | The IAssetCache interface provides methods for caching resources loaded from openfl.utils.Assets to improve performance. |
IDataInput | The IDataInput interface provides a set of methods for reading binary data. This interface is the I/O counterpart to the IDataOutput interface, which writes binary data. |
IDataOutput | The IDataOutput interface provides a set of methods for writing binary data. This interface is the I/O counterpart to the IDataInput interface, which reads binary data. The IDataOutput interface is implemented by the FileStream, Socket and ByteArray classes. |
IExternalizable | The IExternalizable interface provides control over serialization of a class as it is
encoded into a data stream. The |
Namespace | The Namespace class contains methods and properties for defining and working with namespaces. There are three scenarios for using namespaces: - Namespaces of XML objects Namespaces associate a namespace prefix with a Uniform Resource Identifier (URI) that identifies the namespace. The prefix is a string used to reference the namespace within an XML object. If the prefix is undefined, when the XML is converted to a string, a prefix is automatically generated. - Namespace to differentiate methods Namespaces can differentiate methods with the same name to perform different tasks. If two methods have the same name but separate namespaces, they can perform different tasks. - Namespaces for access control Namespaces can be used to control access to a group of properties and methods in a class. If you place the properties and methods into a private namespace, they are inaccessible to any code that does not have access to that namespace. You can grant access to the group of properties and methods by passing the namespace to other classes, methods or functions. |
Object | |
ObjectPool | |
PerspectiveMatrix3D | |
Promise | |
QName | QName objects represent qualified names of XML elements and attributes. Each
QName object has a local name and a namespace Uniform Resource Identifier
(URI). When the value of the namespace URI is |
Timer | The Timer class is the interface to timers, which let you run code on a
specified time sequence. Use the |