The AssetCache class is the default cache implementation used
by openfl.utils.Assets, objects will be cached for the lifetime
of the application unless removed explicitly, or using Assets
The AssetType enum lists the core set of available asset types from the OpenFL command-line tools.
The Assets class provides a cross-platform interface to access embedded images, fonts, sounds and other resource files.
The ByteArray class provides methods and properties to optimize reading, writing, and working with binary data.
The CompressionAlgorithm class defines string constants for the names of
compress and uncompress options. These constants are used as values of the
The Dictionary class lets you create a dynamic collection of properties,
which uses strict equality (
The Endian class contains values that denote the byte order used to represent multibyte numbers. The byte order is either bigEndian (most significant byte first) or littleEndian (least significant byte first).
The IAssetCache interface provides methods for caching resources loaded from openfl.utils.Assets to improve performance.
The IDataInput interface provides a set of methods for reading binary data. This interface is the I/O counterpart to the IDataOutput interface, which writes binary data.
The IDataOutput interface provides a set of methods for writing binary data. This interface is the I/O counterpart to the IDataInput interface, which reads binary data. The IDataOutput interface is implemented by the FileStream, Socket and ByteArray classes.
The IExternalizable interface provides control over serialization of a class as it is
encoded into a data stream. The
The Timer class is the interface to timers, which let you run code on a
specified time sequence. Use the