Defines the values to use for specifying a Program3D source format.

Variables

@:value(cast 0)@:impl@:enuminlineread onlyAGAL:Context3DProgramFormat = 0

The program will use the AGAL (Adobe Graphics Assembly Language) format

@:value(cast 1)@:impl@:enuminlineread onlyGLSL:Context3DProgramFormat = 1

The program will use the GLSL (GL Shader Language) format