Defines the values to use for specifying a texture format.

Variables

@:value(cast 1)@:impl@:enuminlineread onlyBGRA:Context3DTextureFormat = 1

32 bit

@:value(cast 2)@:impl@:enuminlineread onlyBGRA_PACKED:Context3DTextureFormat = 2

16 bit, bgra packed as 4:4:4:4

@:value(cast 0)@:impl@:enuminlineread onlyBGR_PACKED:Context3DTextureFormat = 0

16 bit, bgr packed as 5:6:5

@:value(cast 3)@:impl@:enuminlineread onlyCOMPRESSED:Context3DTextureFormat = 3

ATF (Adobe Texture Format)

@:value(cast 4)@:impl@:enuminlineread onlyCOMPRESSED_ALPHA:Context3DTextureFormat = 4

ATF (Adobe Texture Format), with alpha

@:value(cast 5)@:impl@:enuminlineread onlyRGBA_HALF_FLOAT:Context3DTextureFormat = 5

64 bit, rgba as 16:16:16:16