Defines the values to use for specifying a texture format.

Variables

inline read onlyBGRA:Context3DTextureFormat = 1

32 bit

inline read onlyBGRA_PACKED:Context3DTextureFormat = 2

16 bit, bgra packed as 4:4:4:4

inline read onlyBGR_PACKED:Context3DTextureFormat = 0

16 bit, bgr packed as 5:6:5

inline read onlyCOMPRESSED:Context3DTextureFormat = 3

ATF (Adobe Texture Format)

inline read onlyCOMPRESSED_ALPHA:Context3DTextureFormat = 4

ATF (Adobe Texture Format), with alpha

inline read onlyRGBA_HALF_FLOAT:Context3DTextureFormat = 5

64 bit, rgba as 16:16:16:16