Defines the values to use for sampler filter mode.

Variables

inline read onlyANISOTROPIC16X:Context3DTextureFilter = 0

Use anisotropic filter with radio 16 when upsampling textures

inline read onlyANISOTROPIC2X:Context3DTextureFilter = 1

Use anisotropic filter with radio 2 when upsampling textures

inline read onlyANISOTROPIC4X:Context3DTextureFilter = 2

Use anisotropic filter with radio 4 when upsampling textures

inline read onlyANISOTROPIC8X:Context3DTextureFilter = 3

Use anisotropic filter with radio 8 when upsampling textures

inline read onlyLINEAR:Context3DTextureFilter = 4

Use linear interpolation when upsampling textures (gives a smooth, blurry look).

inline read onlyNEAREST:Context3DTextureFilter = 5

Use nearest neighbor sampling when upsampling textures (gives a pixelated, sharp mosaic look).