Defines the values to use for sampler mipmap filter mode


@:value(cast 0)@:impl@:enuminlineread onlyMIPLINEAR:Context3DMipFilter = 0

Select the two closest MIP levels and linearly blend between them (the highest quality mode, but has some performance cost).

@:value(cast 1)@:impl@:enuminlineread onlyMIPNEAREST:Context3DMipFilter = 1

Use the nearest neighbor metric to select MIP levels (the fastest rendering method).

@:value(cast 2)@:impl@:enuminlineread onlyMIPNONE:Context3DMipFilter = 2

Always use the top level texture (has a performance penalty when downscaling).