class Socket
package openfl.net
extends EventDispatcher
implements IDataOutput, IDataInput
extended by SecureSocket
Available on all platforms
The Socket class enables code to establish Transport Control Protocol (TCP) socket connections for sending and receiving binary data. The Socket class is useful for working with servers that use binary protocols.
To use the methods of the Socket class, first use the constructor, new
Socket
, to create a Socket object.
A socket transmits and receives data asynchronously.
OpenFL target support: This feature is supported on all desktop operating systems, on iOS, and on Android. On the html5 target, it uses web sockets instead of raw unix-style sockets.
On some operating systems, flush() is called automatically between
execution frames, but on other operating systems, such as Windows, the
data is never sent unless you call flush()
explicitly. To ensure your
application behaves reliably across all operating systems, it is a good
practice to call the flush()
method after writing each message (or
related group of data) to the socket.
In Adobe AIR, Socket objects are also created when a listening ServerSocket receives a connection from an external process. The Socket representing the connection is dispatched in a ServerSocketConnectEvent. Your application is responsible for maintaining a reference to this Socket object. If you don't, the Socket object is eligible for garbage collection and may be destroyed by the runtime without warning.
SWF content running in the local-with-filesystem security sandbox cannot use sockets.
Socket policy files on the target host specify the hosts from which SWF files can make socket connections, and the ports to which those connections can be made. The security requirements with regard to socket policy files have become more stringent in the last several releases of Flash Player. In all versions of Flash Player, Adobe recommends the use of a socket policy file; in some circumstances, a socket policy file is required. Therefore, if you are using Socket objects, make sure that the target host provides a socket policy file if necessary.
The following list summarizes the requirements for socket policy files in different versions of Flash Player:
- In Flash Player 9.0.124.0 and later, a socket policy file is required for any socket connection. That is, a socket policy file on the target host is required no matter what port you are connecting to, and is required even if you are connecting to a port on the same host that is serving the SWF file.
- In Flash Player versions 9.0.115.0 and earlier, if you want to connect to a port number below 1024, or if you want to connect to a host other than the one serving the SWF file, a socket policy file on the target host is required.
- In Flash Player 9.0.115.0, even if a socket policy file isn't required, a warning is displayed when using the Flash Debug Player if the target host doesn't serve a socket policy file.
- In AIR, a socket policy file is not required for content running in the application security sandbox. Socket policy files are required for any socket connection established by content running outside the AIR application security sandbox.
For more information related to security, see the Flash Player Developer Center Topic: Security.s
Events:
close | Dispatched when the server closes the socket
connection.
The |
---|---|
connect | Dispatched when a network connection has been established. |
ioError | Dispatched when an input/output error occurs that causes a send or load operation to fail. |
securityError | Dispatched if a call to |
socketData | Dispatched when a socket has received data. The data received by the socket remains in the socket until it is read. You do not have to read all the available data during the handler for this event. Events of type |
Constructor
new(?host:String, port:Int = 0)
Creates a new Socket object. If no parameters are specified, an
initially disconnected socket is created. If parameters are specified,
a connection is attempted to the specified host and port.
Note: It is strongly advised to use the constructor form without
parameters, then add any event listeners, then call the connect
method with host
and port
parameters. This sequence guarantees
that all event listeners will work properly.
Parameters:
host | A fully qualified DNS domain name or an IP address. IPv4
addresses are specified in dot-decimal notation, such as
192.0.2.0. In Flash Player 9.0.115.0 and AIR 1.0 and
later, you can specify IPv6 addresses using
hexadecimal-colon notation, such as
2001:db8:ccc3:ffff:0:444d:555e:666f. You can also
specify |
---|---|
port | The TCP port number on the target host used to establish a connection. In Flash Player 9.0.124.0 and later, the target host must serve a socket policy file specifying that socket connections are permitted from the host serving the SWF file to the specified port. In earlier versions of Flash Player, a socket policy file is required only if you want to connect to a port number below 1024, or if you want to connect to a host other than the one serving the SWF file. |
Throws:
SecurityError | This error occurs in SWF content for the following reasons: Local-with-filesystem files cannot communicate with the Internet. You can work around this problem by reclassifying this SWF file as local-with-networking or trusted. This limitation is not set for AIR application content in the application security sandbox. You cannot specify a socket port higher than 65535. |
---|
Events:
connect | Dispatched when a network connection has been established. |
---|---|
ioError | Dispatched when an input/output error occurs that causes the connection to fail. |
securityError | Dispatched if a call to |
Variables
read onlybytesAvailable:Int
The number of bytes of data available for reading in the input buffer.
Your code must access bytesAvailable
to ensure that sufficient data
is available before trying to read it with one of the read
methods.
read onlybytesPending:Int
Indicates the number of bytes remaining in the write buffer.
Use this property in combination with with the OutputProgressEvent. An OutputProgressEvent is thrown whenever data is written from the write buffer to the network. In the event handler, you can check bytesPending to see how much data is still left in the buffer waiting to be written. When bytesPending returns 0, it means that all the data has been transferred from the write buffer to the network, and it is safe to do things like remove event handlers, null out socket references, start the next upload in a queue, etc.
read onlyconnected:Bool
Indicates whether this Socket object is currently connected. A call to
this property returns a value of true
if the socket is currently
connected, or false
otherwise.
endian:Endian
Indicates the byte order for the data. Possible values are constants
from the openfl.utils.Endian class, Endian.BIG_ENDIAN
or
Endian.LITTLE_ENDIAN
.
read onlylocalAddress:String
Available on AIR, Android, HashLink, Linux, Neko, Windows, iOS, macOS
The IP address this socket is bound to on the local machine.
read onlylocalPort:Int
Available on AIR, Android, HashLink, Linux, Neko, Windows, iOS, macOS
The port this socket is bound to on the local machine.
read onlyremoteAddress:String
Available on AIR, Android, HashLink, Linux, Neko, Windows, iOS, macOS
The IP address of the remote machine to which this socket is connected.
You can use this property to determine the IP address of a client socket dispatched in a ServerSocketConnectEvent by a ServerSocket object.
read onlyremotePort:Int
Available on AIR, Android, HashLink, Linux, Neko, Windows, iOS, macOS
The port on the remote machine to which this socket is connected.
You can use this property to determine the port number of a client socket dispatched in a ServerSocketConnectEvent by a ServerSocket object.
timeout:Int
Indicates the number of milliseconds to wait for a connection. If the connection doesn't succeed within the specified time, the connection fails. The default value is 20,000 (twenty seconds).
Methods
close():Void
Closes the socket. You cannot read or write any data after the
close()
method has been called.
The close
event is dispatched only when the server closes the
connection; it is not dispatched when you call the close()
method.
You can reuse the Socket object by calling the connect()
method on
it again.
Throws:
IOError | The socket could not be closed, or the socket was not open. |
---|
connect(host:String, port:Int):Void
Connects the socket to the specified host and port. If the connection fails immediately, either an event is dispatched or an exception is thrown: an error event is dispatched if a host was specified, and an exception is thrown if no host was specified. Otherwise, the status of the connection is reported by an event. If the socket is already connected, the existing connection is closed first.
Parameters:
host | The name or IP address of the host to connect to. If no host is specified, the host that is contacted is the host where the calling file resides. If you do not specify a host, use an event listener to determine whether the connection was successful. |
---|---|
port | The port number to connect to. |
Throws:
IOError | No host was specified and the connection failed. |
---|---|
SecurityError | This error occurs in SWF content for the
following reasons:
Local untrusted SWF files may not communicate
with the Internet. You can work around this
limitation by reclassifying the file as
local-with-networking or as trusted.
You cannot specify a socket port higher than
65535.
* In the HTML page that contains the SWF
content, the |
Events:
connect | Dispatched when a network connection has been established. |
---|---|
ioError | Dispatched if a host is specified and an input/output error occurs that causes the connection to fail. |
securityError | Dispatched if a call to |
flush():Void
Flushes any accumulated data in the socket's output buffer.
On some operating systems, flush() is called automatically between
execution frames, but on other operating systems, such as Windows, the
data is never sent unless you call flush()
explicitly. To ensure
your application behaves reliably across all operating systems, it is
a good practice to call the flush()
method after writing each
message (or related group of data) to the socket.
Throws:
IOError | An I/O error occurred on the socket, or the socket is not open. |
---|
readBoolean():Bool
Reads a Boolean value from the socket. After reading a single byte,
the method returns true
if the byte is nonzero, and false
otherwise.
Returns:
A value of true
if the byte read is nonzero, otherwise
false
.
Throws:
EOFError | There is insufficient data available to read. |
---|---|
IOError | An I/O error occurred on the socket, or the socket is not open. |
readByte():Int
Reads a signed byte from the socket.
Returns:
A value from -128 to 127.
Throws:
EOFError | There is insufficient data available to read. |
---|---|
IOError | An I/O error occurred on the socket, or the socket is not open. |
readBytes(bytes:ByteArray, offset:Int = 0, length:Int = 0):Void
Reads the number of data bytes specified by the length parameter from
the socket. The bytes are read into the specified byte array, starting
at the position indicated by offset
.
Parameters:
bytes | The ByteArray object to read data into. |
---|---|
offset | The offset at which data reading should begin in the byte array. |
length | The number of bytes to read. The default value of 0 causes all available data to be read. |
Throws:
EOFError | There is insufficient data available to read. |
---|---|
IOError | An I/O error occurred on the socket, or the socket is not open. |
readDouble():Float
Reads an IEEE 754 double-precision floating-point number from the socket.
Returns:
An IEEE 754 double-precision floating-point number.
Throws:
EOFError | There is insufficient data available to read. |
---|---|
IOError | An I/O error occurred on the socket, or the socket is not open. |
readFloat():Float
Reads an IEEE 754 single-precision floating-point number from the socket.
Returns:
An IEEE 754 single-precision floating-point number.
Throws:
EOFError | There is insufficient data available to read. |
---|---|
IOError | An I/O error occurred on the socket, or the socket is not open. |
readInt():Int
Reads a signed 32-bit integer from the socket.
Returns:
A value from -2147483648 to 2147483647.
Throws:
EOFError | There is insufficient data available to read. |
---|---|
IOError | An I/O error occurred on the socket, or the socket is not open. |
readMultiByte(length:Int, charSet:String):String
Reads a multibyte string from the byte stream, using the specified character set.
Parameters:
length | The number of bytes from the byte stream to read. |
---|---|
charSet | The string denoting the character set to use to
interpret the bytes. Possible character set strings
include |
Returns:
A UTF-8 encoded string.
Throws:
EOFError | There is insufficient data available to read. |
---|
readObject():Dynamic
Reads an object from the socket, encoded in AMF serialized format.
Returns:
The deserialized object
Throws:
EOFError | There is insufficient data available to read. |
---|---|
IOError | An I/O error occurred on the socket, or the socket is not open. |
readShort():Int
Reads a signed 16-bit integer from the socket.
Returns:
A value from -32768 to 32767.
Throws:
EOFError | There is insufficient data available to read. |
---|---|
IOError | An I/O error occurred on the socket, or the socket is not open. |
readUTF():String
Reads a UTF-8 string from the socket. The string is assumed to be prefixed with an unsigned short integer that indicates the length in bytes.
Returns:
A UTF-8 string.
Throws:
EOFError | There is insufficient data available to read. |
---|---|
IOError | An I/O error occurred on the socket, or the socket is not open. |
readUTFBytes(length:Int):String
Reads the number of UTF-8 data bytes specified by the length
parameter from the socket, and returns a string.
Parameters:
length | The number of bytes to read. |
---|
Returns:
A UTF-8 string.
Throws:
EOFError | There is insufficient data available to read. |
---|---|
IOError | An I/O error occurred on the socket, or the socket is not open. |
readUnsignedByte():Int
Reads an unsigned byte from the socket.
Returns:
A value from 0 to 255.
Throws:
EOFError | There is insufficient data available to read. |
---|---|
IOError | An I/O error occurred on the socket, or the socket is not open. |
readUnsignedInt():Int
Reads an unsigned 32-bit integer from the socket.
Returns:
A value from 0 to 4294967295.
Throws:
EOFError | There is insufficient data available to read. |
---|---|
IOError | An I/O error occurred on the socket, or the socket is not open. |
readUnsignedShort():Int
Reads an unsigned 16-bit integer from the socket.
Returns:
A value from 0 to 65535.
Throws:
EOFError | There is insufficient data available to read. |
---|---|
IOError | An I/O error occurred on the socket, or the socket is not open. |
writeBoolean(value:Bool):Void
Writes a Boolean value to the socket. This method writes a single
byte, with either a value of 1 (true
) or 0 (false
).
Parameters:
value | The value to write to the socket: 1 ( |
---|
Throws:
IOError | An I/O error occurred on the socket, or the socket is not open. |
---|
writeByte(value:Int):Void
Writes a byte to the socket.
Parameters:
value | The value to write to the socket. The low 8 bits of the value are used; the high 24 bits are ignored. |
---|
Throws:
IOError | An I/O error occurred on the socket, or the socket is not open. |
---|
writeBytes(bytes:ByteArray, offset:Int = 0, length:Int = 0):Void
Writes a sequence of bytes from the specified byte array. The write
operation starts at the position specified by offset
.
If you omit the length
parameter the default length of 0 causes the
method to write the entire buffer starting at offset
.
If you also omit the offset
parameter, the entire buffer is written.
Parameters:
bytes | The ByteArray object to write data from. |
---|---|
offset | The zero-based offset into the |
length | The number of bytes to write. The default value of 0
causes the entire buffer to be written, starting at the
value specified by the |
Throws:
IOError | An I/O error occurred on the socket, or the socket is not open. |
---|---|
RangeError | If |
writeDouble(value:Float):Void
Writes an IEEE 754 double-precision floating-point number to the socket.
Parameters:
value | The value to write to the socket. |
---|
Throws:
IOError | An I/O error occurred on the socket, or the socket is not open. |
---|
writeFloat(value:Float):Void
Writes an IEEE 754 single-precision floating-point number to the socket.
Parameters:
value | The value to write to the socket. |
---|
Throws:
IOError | An I/O error occurred on the socket, or the socket is not open. |
---|
writeInt(value:Int):Void
Writes a 32-bit signed integer to the socket.
Parameters:
value | The value to write to the socket. |
---|
Throws:
IOError | An I/O error occurred on the socket, or the socket is not open. |
---|
writeMultiByte(value:String, charSet:String):Void
Writes a multibyte string from the byte stream, using the specified character set.
Parameters:
value | The string value to be written. |
---|---|
charSet | The string denoting the character set to use to
interpret the bytes. Possible character set strings
include |
writeObject(object:Dynamic):Void
Write an object to the socket in AMF serialized format.
Parameters:
object | The object to be serialized. |
---|
Throws:
IOError | An I/O error occurred on the socket, or the socket is not open. |
---|
writeShort(value:Int):Void
Writes a 16-bit integer to the socket. The bytes written are as follows:
(v >> 8) & 0xff v & 0xff
The low 16 bits of the parameter are used; the high 16 bits are ignored.
Parameters:
value | The value to write to the socket. |
---|
Throws:
IOError | An I/O error occurred on the socket, or the socket is not open. |
---|
writeUTF(value:String):Void
Writes the following data to the socket: a 16-bit unsigned integer, which indicates the length of the specified UTF-8 string in bytes, followed by the string itself. Before writing the string, the method calculates the number of bytes that are needed to represent all characters of the string.
Parameters:
value | The string to write to the socket. |
---|
Throws:
IOError | An I/O error occurred on the socket, or the socket is not open. |
---|---|
RangeError | The length is larger than 65535. |
writeUTFBytes(value:String):Void
Writes a UTF-8 string to the socket.
Parameters:
value | The string to write to the socket. |
---|
Throws:
IOError | An I/O error occurred on the socket, or the socket is not open. |
---|
writeUnsignedInt(value:Int):Void
Writes a 32-bit unsigned integer to the socket.
Parameters:
value | The value to write to the socket. |
---|
Throws:
IOError | An I/O error occurred on the socket, or the socket is not open. |
---|