Constructor

new (?v:Vector<Float>)

Variables

Methods

append (lhs:Matrix3D):Void

appendRotation (degrees:Float, axis:Vector3D, ?pivotPoint:Vector3D):Void

appendScale (xScale:Float, yScale:Float, zScale:Float):Void

appendTranslation (x:Float, y:Float, z:Float):Void

copyColumnFrom (column:Int, vector3D:Vector3D):Void

copyColumnTo (column:Int, vector3D:Vector3D):Void

copyFrom (other:Matrix3D):Void

copyRawDataFrom (vector:Vector<Float>, index:UInt = 0, transpose:Bool = false):Void

copyRawDataTo (vector:Vector<Float>, index:UInt = 0, transpose:Bool = false):Void

copyRowFrom (row:UInt, vector3D:Vector3D):Void

copyRowTo (row:Int, vector3D:Vector3D):Void

decompose (?orientationStyle:Orientation3D):Vector<Vector3D>

identity ():Void

interpolateTo (toMat:Matrix3D, percent:Float):Void

invert ():Bool

pointAt (pos:Vector3D, ?at:Vector3D, ?up:Vector3D):Void

prepend (rhs:Matrix3D):Void

prependRotation (degrees:Float, axis:Vector3D, ?pivotPoint:Vector3D):Void

prependScale (xScale:Float, yScale:Float, zScale:Float):Void

prependTranslation (x:Float, y:Float, z:Float):Void

recompose (components:Vector<Vector3D>, ?orientationStyle:Orientation3D):Bool

transformVectors (vin:Vector<Float>, vout:Vector<Float>):Void

transpose ():Void

Static methods

staticinterpolate (thisMat:Matrix3D, toMat:Matrix3D, percent:Float):Matrix3D