The Transform class provides access to color adjustment properties and two-
or three-dimensional transformation objects that can be applied to a
display object. During the transformation, the color or the orientation and
position of a display object is adjusted (offset) from the current values
or coordinates to new values or coordinates. The Transform class also
collects data about color and two-dimensional matrix transformations that
are applied to a display object and all of its parent objects. You can
access these combined transformations through the
concatenatedColorTransform
and concatenatedMatrix
properties.
To apply color transformations: create a ColorTransform object, set the
color adjustments using the object's methods and properties, and then
assign the colorTransformation
property of the
transform
property of the display object to the new
ColorTransformation object.
To apply two-dimensional transformations: create a Matrix object, set
the matrix's two-dimensional transformation, and then assign the
transform.matrix
property of the display object to the new
Matrix object.
To apply three-dimensional transformations: start with a
three-dimensional display object. A three-dimensional display object has a
z
property value other than zero. You do not need to create
the Matrix3D object. For all three-dimensional objects, a Matrix3D object
is created automatically when you assign a z
value to a
display object. You can access the display object's Matrix3D object through
the display object's transform
property. Using the methods of
the Matrix3D class, you can add to or modify the existing transformation
settings. Also, you can create a custom Matrix3D object, set the custom
Matrix3D object's transformation elements, and then assign the new Matrix3D
object to the display object using the transform.matrix
property.
To modify a perspective projection of the stage or root object: use the
transform.matrix
property of the root display object to gain
access to the PerspectiveProjection object. Or, apply different perspective
projection properties to a display object by setting the perspective
projection properties of the display object's parent. The child display
object inherits the new properties. Specifically, create a
PerspectiveProjection object and set its properties, then assign the
PerspectiveProjection object to the perspectiveProjection
property of the parent display object's transform
property.
The specified projection transformation then applies to all the display
object's three-dimensional children.
Since both PerspectiveProjection and Matrix3D objects perform perspective transformations, do not assign both to a display object at the same time. Use the PerspectiveProjection object for focal length and projection center changes. For more control over the perspective transformation, create a perspective projection Matrix3D object.
Constructor
Variables
colorTransform:ColorTransform
A ColorTransform object containing values that universally adjust the colors in the display object.
Throws:
TypeError | The colorTransform is null when being set |
---|
See also:
read onlyconcatenatedColorTransform:ColorTransform
A ColorTransform object representing the combined color transformations applied to the display object and all of its parent objects, back to the root level. If different color transformations have been applied at different levels, all of those transformations are concatenated into one ColorTransform object for this property.
read onlyconcatenatedMatrix:Matrix
A Matrix object representing the combined transformation matrixes of the display object and all of its parent objects, back to the root level. If different transformation matrixes have been applied at different levels, all of those matrixes are concatenated into one matrix for this property. Also, for resizeable SWF content running in the browser, this property factors in the difference between stage coordinates and window coordinates due to window resizing. Thus, the property converts local coordinates to window coordinates, which may not be the same coordinate space as that of the Stage.
matrix:Matrix
A Matrix object containing values that alter the scaling, rotation, and translation of the display object.
If the matrix
property is set to a value (not
null
), the matrix3D
property is
null
. And if the matrix3D
property is set to a
value(not null
), the matrix
property is
null
.
Throws:
TypeError | The matrix is null when being set |
---|
See also:
matrix3D:Matrix3D
Provides access to the Matrix3D object of a three-dimensional display object. The Matrix3D object represents a transformation matrix that determines the display object's position and orientation. A Matrix3D object can also perform perspective projection.
If the matrix
property is set to a value(not
null
), the matrix3D
property is
null
. And if the matrix3D
property is set to a
value(not null
), the matrix
property is
null
.
read onlypixelBounds:Rectangle
A Rectangle object that defines the bounding rectangle of the display object on the stage.