OpenFL API documentation
OpenFL is a library for creative expression on the web, desktop, mobile, and game consoles — inspired by the Adobe Flash APIs. Publish to native C++, JS and WebGL, or run-times like HashLink and AIR — using one seamless toolset.
Getting Started With OpenFL
- Read through the OpenFL Developer's Guide
- Learn from some OpenFL tutorials
- Try running the OpenFL sample projects
openfl
desktop | |
display | |
display3D | |
errors | |
events | |
external | |
filesystem | |
filters | |
geom | |
globalization | |
media | |
net | |
permissions | |
printing | |
profiler | |
security | |
sensors | |
system | |
text | |
ui | |
utils | |
Assets | |
Lib | |
Memory | Adobe Flash Player supports an accelerated method of reading and
writing to the |
Vector | The Vector class lets you access and manipulate a vector — an array whose elements all have the same data type. The data type of a Vector's elements is known as the Vector's base type. The base type can be any class, including built in classes and custom classes. The base type is specified when declaring a Vector variable as well as when creating an instance by calling the class constructor. |