The FPS class provides an easy-to-use monitor to display the current frame rate of an OpenFL project

Constructor

@:value({ color : 0x000000, y : 10, x : 10 })new(x:Float = 10, y:Float = 10, color:Int = 0x000000)

Variables

read onlycurrentFPS:Int

The current frame rate, expressed using frames-per-second

Inherited Variables

Defined by TextField

antiAliasType:AntiAliasType

The type of anti-aliasing used for this text field. Use openfl.text.AntiAliasType constants for this property. You can control this setting only if the font is embedded (with the embedFonts property set to true). The default setting is openfl.text.AntiAliasType.NORMAL.

To set values for this property, use the following string values:

autoSize:TextFieldAutoSize

Controls automatic sizing and alignment of text fields. Acceptable values for the TextFieldAutoSize constants: TextFieldAutoSize.NONE(the default), TextFieldAutoSize.LEFT, TextFieldAutoSize.RIGHT, and TextFieldAutoSize.CENTER.

If autoSize is set to TextFieldAutoSize.NONE (the default) no resizing occurs.

If autoSize is set to TextFieldAutoSize.LEFT, the text is treated as left-justified text, meaning that the left margin of the text field remains fixed and any resizing of a single line of the text field is on the right margin. If the text includes a line break(for example, "\n" or "\r"), the bottom is also resized to fit the next line of text. If wordWrap is also set to true, only the bottom of the text field is resized and the right side remains fixed.

If autoSize is set to TextFieldAutoSize.RIGHT, the text is treated as right-justified text, meaning that the right margin of the text field remains fixed and any resizing of a single line of the text field is on the left margin. If the text includes a line break (for example, "\n" or "\r"), the bottom is also resized to fit the next line of text. If wordWrap is also set to true, only the bottom of the text field is resized and the left side remains fixed.

If autoSize is set to TextFieldAutoSize.CENTER, the text is treated as center-justified text, meaning that any resizing of a single line of the text field is equally distributed to both the right and left margins. If the text includes a line break (for example, "\n" or "\r"), the bottom is also resized to fit the next line of text. If wordWrap is also set to true, only the bottom of the text field is resized and the left and right sides remain fixed.

Throws:

ArgumentError

The autoSize specified is not a member of openfl.text.TextFieldAutoSize.

background:Bool

Specifies whether the text field has a background fill. If true, the text field has a background fill. If false, the text field has no background fill. Use the backgroundColor property to set the background color of a text field.

backgroundColor:Int

The color of the text field background. The default value is 0xFFFFFF(white). This property can be retrieved or set, even if there currently is no background, but the color is visible only if the text field has the background property set to true.

border:Bool

Specifies whether the text field has a border. If true, the text field has a border. If false, the text field has no border. Use the borderColor property to set the border color.

borderColor:Int

The color of the text field border. The default value is 0x000000(black). This property can be retrieved or set, even if there currently is no border, but the color is visible only if the text field has the border property set to true.

read onlybottomScrollV:Int

An integer(1-based index) that indicates the bottommost line that is currently visible in the specified text field. Think of the text field as a window onto a block of text. The scrollV property is the 1-based index of the topmost visible line in the window.

All the text between the lines indicated by scrollV and bottomScrollV is currently visible in the text field.

read onlycaretIndex:Int

The index of the insertion point (caret) position. If no insertion point is displayed, the value is the position the insertion point would be if you restored focus to the field (typically where the insertion point last was, or 0 if the field has not had focus).

Selection span indexes are zero-based(for example, the first position is 0, the second position is 1, and so on).

@:value(false)condenseWhite:Bool = false

A Boolean value that specifies whether extra white space (spaces, line breaks, and so on) in a text field with HTML text is removed. The default value is false. The condenseWhite property only affects text set with the htmlText property, not the text property. If you set text with the text property, condenseWhite is ignored. If condenseWhite is set to true, use standard HTML commands such as <BR> and <P> to place line breaks in the text field.

Set the condenseWhite property before setting the htmlText property.

defaultTextFormat:TextFormat

Specifies the format applied to newly inserted text, such as text entered by a user or text inserted with the replaceSelectedText() method.

Note: When selecting characters to be replaced with setSelection() and replaceSelectedText(), the defaultTextFormat will be applied only if the text has been selected up to and including the last character. Here is an example:

var my_txt:TextField new TextField();
my_txt.text = "Flash Macintosh version"; var my_fmt:TextFormat = new
TextFormat(); my_fmt.color = 0xFF0000; my_txt.defaultTextFormat = my_fmt;
my_txt.setSelection(6,15); // partial text selected - defaultTextFormat
not applied my_txt.setSelection(6,23); // text selected to end -
defaultTextFormat applied my_txt.replaceSelectedText("Windows version");

When you access the defaultTextFormat property, the returned TextFormat object has all of its properties defined. No property is null.

Note: You can't set this property if a style sheet is applied to the text field.

Throws:

Error

This method cannot be used on a text field with a style sheet.

See also:

displayAsPassword:Bool

Specifies whether the text field is a password text field. If the value of this property is true, the text field is treated as a password text field and hides the input characters using asterisks instead of the actual characters. If false, the text field is not treated as a password text field. When password mode is enabled, the Cut and Copy commands and their corresponding keyboard shortcuts will not function. This security mechanism prevents an unscrupulous user from using the shortcuts to discover a password on an unattended computer.

embedFonts:Bool

Specifies whether to render by using embedded font outlines. If false, Flash Player renders the text field by using device fonts.

If you set the embedFonts property to true for a text field, you must specify a font for that text by using the font property of a TextFormat object applied to the text field. If the specified font is not embedded in the SWF file, the text is not displayed.

See also:

gridFitType:GridFitType

The type of grid fitting used for this text field. This property applies only if the openfl.text.AntiAliasType property of the text field is set to openfl.text.AntiAliasType.ADVANCED. The type of grid fitting used determines whether Flash Player forces strong horizontal and vertical lines to fit to a pixel or subpixel grid, or not at all.

For the openfl.text.GridFitType property, you can use the following string values:

String valueDescription
openfl.text.GridFitType.NONESpecifies no grid fitting. Horizontal and vertical lines in the glyphs are not forced to the pixel grid. This setting is recommended for animation or for large font sizes.
openfl.text.GridFitType.PIXELSpecifies that strong horizontal and vertical lines are fit to the pixel grid. This setting works only for left-aligned text fields. To use this setting, the openfl.dispaly.AntiAliasType property of the text field must be set to openfl.text.AntiAliasType.ADVANCED. This setting generally provides the best legibility for left-aligned text.
openfl.text.GridFitType.SUBPIXELSpecifies that strong horizontal and vertical lines are fit to the subpixel grid on an LCD monitor. To use this setting, the openfl.text.AntiAliasType property of the text field must be set to openfl.text.AntiAliasType.ADVANCED. The openfl.text.GridFitType.SUBPIXEL setting is often good for right-aligned or centered dynamic text, and it is sometimes a useful trade-off for animation versus text quality.

htmlText:UTF8String

Contains the HTML representation of the text field contents. Flash Player supports the following HTML tags:

TagDescription
Anchor tagThe <a> tag creates a hypertext link and supports the following attributes:
  • target: Specifies the name of the target window where you load the page. Options include _self, _blank, _parent, and _top. The _self option specifies the current frame in the current window, _blank specifies a new window, _parent specifies the parent of the current frame, and _top specifies the top-level frame in the current window.
  • href: Specifies a URL or a link event. The URL can be either absolute or relative to the location of the SWF file that is loading the page. An example of an absolute reference to a URL is http://www.adobe.com; an example of a relative reference is /index.html. Absolute URLs must be prefixed with http://; otherwise, Flash Player or AIR treats them as relative URLs. You can use the link event to cause the link to execute a Haxe function instead of opening a URL. To specify a link event, use the event scheme instead of the http scheme in your href attribute. An example is href="event:myText" instead of href="http://myURL"; when the user clicks a hypertext link that contains the event scheme, the text field dispatches a link TextEvent with its text property set to "myText". You can then create a Haxe function that executes whenever the link TextEvent is dispatched. You can also define a:link, a:hover, and a:active styles for anchor tags by using style sheets.
Bold tagThe <b> tag renders text as bold. A bold typeface must be available for the font used.
Break tagThe <br> tag creates a line break in the text field. Set the text field to be a multiline text field to use this tag.
Font tagThe <font> tag specifies a font or list of fonts to display the text.The font tag supports the following attributes:
  • color: Only hexadecimal color (#FFFFFF) values are supported.
  • face: Specifies the name of the font to use. As shown in the following example, you can specify a list of comma-delimited font names, in which case Flash Player selects the first available font. If the specified font is not installed on the local computer system or isn't embedded in the SWF file, Flash Player selects a substitute font.
  • size: Specifies the size of the font. You can use absolute pixel sizes, such as 16 or 18, or relative point sizes, such as +2 or -4.
Image tagThe <img> tag lets you embed external image files (JPEG, GIF, PNG), SWF files, and movie clips inside text fields. Text automatically flows around images you embed in text fields. You must set the text field to be multiline to wrap text around an image.
The <img> tag supports the following attributes:
  • src: Specifies the URL to an image or SWF file, or the linkage identifier for a movie clip symbol in the library. This attribute is required; all other attributes are optional. External files (JPEG, GIF, PNG, and SWF files) do not show until they are downloaded completely.
  • width: The width of the image, SWF file, or movie clip being inserted, in pixels.
  • height: The height of the image, SWF file, or movie clip being inserted, in pixels.
  • align: Specifies the horizontal alignment of the embedded image within the text field. Valid values are left and right. The default value is left.
  • hspace: Specifies the amount of horizontal space that surrounds the image where no text appears. The default value is 8.
  • vspace: Specifies the amount of vertical space that surrounds the image where no text appears. The default value is 8.
  • id: Specifies the name for the movie clip instance (created by Flash Player) that contains the embedded image file, SWF file, or movie clip. This approach is used to control the embedded content with Haxe.
  • checkPolicyFile: Specifies that Flash Player checks for a URL policy file on the server associated with the image domain. If a policy file exists, SWF files in the domains listed in the file can access the data of the loaded image, for example, by calling the BitmapData.draw() method with this image as the source parameter. For more information related to security, see the Flash Player Developer Center Topic: Security.
Flash displays media embedded in a text field at full size. To specify the dimensions of the media you are embedding, use the <img> tag height and width attributes.
In general, an image embedded in a text field appears on the line following the <img> tag. However, when the <img> tag is the first character in the text field, the image appears on the first line of the text field.
For AIR content in the application security sandbox, AIR ignores img tags in HTML content in OpenFL TextField objects. This is to prevent possible phishing attacks.
Italic tagThe <i> tag displays the tagged text in italics. An italic typeface must be available for the font used.
List item tagThe <li> tag places a bullet in front of the text that it encloses.
Note: Because Flash Player and AIR do not recognize ordered and unordered list tags (<ol> and <ul>, they do not modify how your list is rendered. All lists are unordered and all list items use bullets.
Paragraph tagThe <p> tag creates a new paragraph. The text field must be set to be a multiline text field to use this tag. The <p> tag supports the following attributes:
  • align: Specifies alignment of text within the paragraph; valid values are left, right, justify, and center.
  • class: Specifies a CSS style class defined by a openfl.text.StyleSheet object.
Span tagThe <span> tag is available only for use with CSS text styles. It supports the following attribute:
  • class: Specifies a CSS style class defined by a openfl.text.StyleSheet object.
Text format tagThe <textformat> tag lets you use a subset of paragraph formatting properties of the TextFormat class within text fields, including line leading, indentation, margins, and tab stops. You can combine <textformat> tags with the built-in HTML tags.
The <textformat> tag has the following attributes:
  • blockindent: Specifies the block indentation in points; corresponds to TextFormat.blockIndent.
  • indent: Specifies the indentation from the left margin to the first character in the paragraph; corresponds to TextFormat.indent. Both positive and negative numbers are acceptable.
  • leading: Specifies the amount of leading (vertical space) between lines; corresponds to TextFormat.leading. Both positive and negative numbers are acceptable.
  • leftmargin: Specifies the left margin of the paragraph, in points; corresponds to TextFormat.leftMargin.
  • rightmargin: Specifies the right margin of the paragraph, in points; corresponds to TextFormat.rightMargin.
  • tabstops: Specifies custom tab stops as an array of non-negative integers; corresponds to TextFormat.tabStops.
  • Underline tagThe <u> tag underlines the tagged text.

    Flash Player and AIR support the following HTML entities:

    EntityDescription
    &lt;< (less than)
    &gt;> (greater than)
    &amp;& (ampersand)
    &quot;" (double quotes)
    &apos;' (apostrophe, single quote)

    Flash Player and AIR also support explicit character codes, such as & (ASCII ampersand) and € (Unicode € symbol).

    read onlylength:Int

    The number of characters in a text field. A character such as tab (\t) counts as one character.

    maxChars:Int

    The maximum number of characters that the text field can contain, as entered by a user. A script can insert more text than maxChars allows; the maxChars property indicates only how much text a user can enter. If the value of this property is 0, a user can enter an unlimited amount of text.

    read onlymaxScrollH:Int

    The maximum value of scrollH.

    read onlymaxScrollV:Int

    The maximum value of scrollV.

    mouseWheelEnabled:Bool

    A Boolean value that indicates whether Flash Player automatically scrolls multiline text fields when the user clicks a text field and rolls the mouse wheel. By default, this value is true. This property is useful if you want to prevent mouse wheel scrolling of text fields, or implement your own text field scrolling.

    multiline:Bool

    Indicates whether field is a multiline text field. If the value is true, the text field is multiline; if the value is false, the text field is a single-line text field. In a field of type TextFieldType.INPUT, the multiline value determines whether the Enter key creates a new line (a value of false, and the Enter key is ignored). If you paste text into a TextField with a multiline value of false, newlines are stripped out of the text.

    read onlynumLines:Int

    Defines the number of text lines in a multiline text field. If wordWrap property is set to true, the number of lines increases when text wraps.

    restrict:UTF8String

    Indicates the set of characters that a user can enter into the text field. If the value of the restrict property is null, you can enter any character. If the value of the restrict property is an empty string, you cannot enter any character. If the value of the restrict property is a string of characters, you can enter only characters in the string into the text field. The string is scanned from left to right. You can specify a range by using the hyphen (-) character. Only user interaction is restricted; a script can put any text into the text field. This property does not synchronize with the Embed font options in the Property inspector.

    If the string begins with a caret(^) character, all characters are initially accepted and succeeding characters in the string are excluded from the set of accepted characters. If the string does not begin with a caret(^) character, no characters are initially accepted and succeeding characters in the string are included in the set of accepted characters.

    The following example allows only uppercase characters, spaces, and numbers to be entered into a text field: my_txt.restrict = "A-Z 0-9";

    The following example includes all characters, but excludes lowercase letters: my_txt.restrict = "^a-z";

    You can use a backslash to enter a ^ or - verbatim. The accepted backslash sequences are -, \^ or . The backslash must be an actual character in the string, so when specified in Haxe code, a double backslash must be used. For example, the following code includes only the dash(-) and caret(^): my_txt.restrict = "\\-\\^";

    The ^ can be used anywhere in the string to toggle between including characters and excluding characters. The following code includes only uppercase letters, but excludes the uppercase letter Q: my_txt.restrict = "A-Z^Q";

    You can use the \u escape sequence to construct restrict strings. The following code includes only the characters from ASCII 32 (space) to ASCII 126 (tilde). my_txt.restrict = "\u0020-\u007E";

    See also:

    scrollH:Int

    The current horizontal scrolling position. If the scrollH property is 0, the text is not horizontally scrolled. This property value is an integer that represents the horizontal position in pixels.

    The units of horizontal scrolling are pixels, whereas the units of vertical scrolling are lines. Horizontal scrolling is measured in pixels because most fonts you typically use are proportionally spaced; that is, the characters can have different widths. Flash Player performs vertical scrolling by line because users usually want to see a complete line of text rather than a partial line. Even if a line uses multiple fonts, the height of the line adjusts to fit the largest font in use.

    Note: The scrollH property is zero-based, not 1-based like the scrollV vertical scrolling property.

    scrollV:Int

    The vertical position of text in a text field. The scrollV property is useful for directing users to a specific paragraph in a long passage, or creating scrolling text fields.

    The units of vertical scrolling are lines, whereas the units of horizontal scrolling are pixels. If the first line displayed is the first line in the text field, scrollV is set to 1 (not 0). Horizontal scrolling is measured in pixels because most fonts are proportionally spaced; that is, the characters can have different widths. Flash performs vertical scrolling by line because users usually want to see a complete line of text rather than a partial line. Even if there are multiple fonts on a line, the height of the line adjusts to fit the largest font in use.

    selectable:Bool

    A Boolean value that indicates whether the text field is selectable. The value true indicates that the text is selectable. The selectable property controls whether a text field is selectable, not whether a text field is editable. A dynamic text field can be selectable even if it is not editable. If a dynamic text field is not selectable, the user cannot select its text.

    If selectable is set to false, the text in the text field does not respond to selection commands from the mouse or keyboard, and the text cannot be copied with the Copy command. If selectable is set to true, the text in the text field can be selected with the mouse or keyboard, and the text can be copied with the Copy command. You can select text this way even if the text field is a dynamic text field instead of an input text field.

    See also:

    read onlyselectionBeginIndex:Int

    The zero-based character index value of the first character in the current selection. For example, the first character is 0, the second character is 1, and so on. If no text is selected, this property is the value of caretIndex.

    See also:

    read onlyselectionEndIndex:Int

    The zero-based character index value of the last character in the current selection. For example, the first character is 0, the second character is 1, and so on. If no text is selected, this property is the value of caretIndex.

    See also:

    sharpness:Float

    The sharpness of the glyph edges in this text field. This property applies only if the openfl.text.AntiAliasType property of the text field is set to openfl.text.AntiAliasType.ADVANCED. The range for sharpness is a number from -400 to 400. If you attempt to set sharpness to a value outside that range, Flash sets the property to the nearest value in the range(either -400 or 400).

    styleSheet:StyleSheet

    Attaches a style sheet to the text field. For information on creating style sheets, see the StyleSheet class and the OpenFL Developer's Guide. You can change the style sheet associated with a text field at any time. If you change the style sheet in use, the text field is redrawn with the new style sheet. You can set the style sheet to null or undefined to remove the style sheet. If the style sheet in use is removed, the text field is redrawn without a style sheet.

    Note: If the style sheet is removed, the contents of both TextField.text and TextField.htmlText change to incorporate the formatting previously applied by the style sheet. To preserve the original TextField.htmlText contents without the formatting, save the value in a variable before removing the style sheet.

    See also:

    text:UTF8String

    A string that is the current text in the text field. Lines are separated by the carriage return character('\r', ASCII 13). This property contains unformatted text in the text field, without HTML tags.

    To get the text in HTML form, use the htmlText property.

    See also:

    textColor:Int

    The color of the text in a text field, in hexadecimal format. The hexadecimal color system uses six digits to represent color values. Each digit has 16 possible values or characters. The characters range from 0-9 and then A-F. For example, black is 0x000000; white is 0xFFFFFF.

    read onlytextHeight:Float

    The height of the text in pixels.

    read onlytextWidth:Float

    The width of the text in pixels.

    type:TextFieldType

    The type of the text field. Either one of the following TextFieldType constants: TextFieldType.DYNAMIC, which specifies a dynamic text field, which a user cannot edit, or TextFieldType.INPUT, which specifies an input text field, which a user can edit.

    Throws:

    ArgumentError

    The type specified is not a member of openfl.text.TextFieldType.

    See also:

    wordWrap:Bool

    A Boolean value that indicates whether the text field has word wrap. If the value of wordWrap is true, the text field has word wrap; if the value is false, the text field does not have word wrap. The default value is false.

    Defined by InteractiveObject

    doubleClickEnabled:Bool

    Specifies whether the object receives doubleClick events. The default value is false, which means that by default an InteractiveObject instance does not receive doubleClick events. If the doubleClickEnabled property is set to true, the instance receives doubleClick events within its bounds. The mouseEnabled property of the InteractiveObject instance must also be set to true for the object to receive doubleClick events.

    No event is dispatched by setting this property. You must use the addEventListener() method to add an event listener for the doubleClick event.

    focusRect:Null<Bool>

    Specifies whether this object displays a focus rectangle. It can take one of three values: true, false, or null. Values of true and false work as expected, specifying whether or not the focus rectangle appears. A value of null indicates that this object obeys the stageFocusRect property of the Stage.

    mouseEnabled:Bool

    Specifies whether this object receives mouse, or other user input, messages. The default value is true, which means that by default any InteractiveObject instance that is on the display list receives mouse events or other user input events. If mouseEnabled is set to false, the instance does not receive any mouse events (or other user input events like keyboard events). Any children of this instance on the display list are not affected. To change the mouseEnabled behavior for all children of an object on the display list, use openfl.display.DisplayObjectContainer.mouseChildren.

    No event is dispatched by setting this property. You must use the addEventListener() method to create interactive functionality.

    needsSoftKeyboard:Bool

    Specifies whether a virtual keyboard (an on-screen, software keyboard) should display when this InteractiveObject instance receives focus.

    By default, the value is false and focusing an InteractiveObject instance does not raise a soft keyboard. If the needsSoftKeyboard property is set to true, the runtime raises a soft keyboard when the InteractiveObject instance is ready to accept user input. An InteractiveObject instance is ready to accept user input after a programmatic call to set the Stage focus property or a user interaction, such as a "tap." If the client system has a hardware keyboard available or does not support virtual keyboards, then the soft keyboard is not raised.

    The InteractiveObject instance dispatches softKeyboardActivating, softKeyboardActivate, and softKeyboardDeactivate events when the soft keyboard raises and lowers.

    Note: This property is not supported in AIR applications on iOS.

    softKeyboardInputAreaOfInterest:Rectangle

    Defines the area that should remain on-screen when a soft keyboard is displayed. If the needsSoftKeyboard property of this InteractiveObject is true, then the runtime adjusts the display as needed to keep the object in view while the user types. Ordinarily, the runtime uses the object bounds obtained from the DisplayObject.getBounds() method. You can specify a different area using this softKeyboardInputAreaOfInterest property.

    Specify the softKeyboardInputAreaOfInterest in stage coordinates.

    Note: On Android, the softKeyboardInputAreaOfInterest is not respected in landscape orientations.

    tabEnabled:Bool

    Specifies whether this object is in the tab order. If this object is in the tab order, the value is true; otherwise, the value is false. By default, the value is false, except for the following: For a SimpleButton object, the value is true. For a TextField object with type = "input", the value is true. * For a Sprite object or MovieClip object with buttonMode = true, the value is true.

    tabIndex:Int

    Specifies the tab ordering of objects in a SWF file. The tabIndex property is -1 by default, meaning no tab index is set for the object.

    If any currently displayed object in the SWF file contains a tabIndex property, automatic tab ordering is disabled, and the tab ordering is calculated from the tabIndex properties of objects in the SWF file. The custom tab ordering includes only objects that have tabIndex properties.

    The tabIndex property can be a non-negative integer. The objects are ordered according to their tabIndex properties, in ascending order. An object with a tabIndex value of 1 precedes an object with a tabIndex value of 2. Do not use the same tabIndex value for multiple objects.

    The custom tab ordering that the tabIndex property defines is flat. This means that no attention is paid to the hierarchical relationships of objects in the SWF file. All objects in the SWF file with tabIndex properties are placed in the tab order, and the tab order is determined by the order of the tabIndex values.

    Note: To set the tab order for TLFTextField instances, cast the display object child of the TLFTextField as an InteractiveObject, then set the tabIndex property. For example:

    cast(tlfInstance.getChildAt(1), InteractiveObject).tabIndex = 3;

    To reverse the tab order from the default setting for three instances of a TLFTextField object (tlfInstance1, tlfInstance2 and tlfInstance3), use:

    cast(tlfInstance1.getChildAt(1), InteractiveObject).tabIndex = 3;
    cast(tlfInstance2.getChildAt(1), InteractiveObject).tabIndex = 2;
    cast(tlfInstance3.getChildAt(1), InteractiveObject).tabIndex = 1;

    Defined by DisplayObject

    @:keepalpha:Float

    Indicates the alpha transparency value of the object specified. Valid values are 0 (fully transparent) to 1 (fully opaque). The default value is 1. Display objects with alpha set to 0 are active, even though they are invisible.

    See also:

    blendMode:BlendMode

    A value from the BlendMode class that specifies which blend mode to use. A bitmap can be drawn internally in two ways. If you have a blend mode enabled or an external clipping mask, the bitmap is drawn by adding a bitmap-filled square shape to the vector render. If you attempt to set this property to an invalid value, Flash runtimes set the value to BlendMode.NORMAL.

    The blendMode property affects each pixel of the display object. Each pixel is composed of three constituent colors(red, green, and blue), and each constituent color has a value between 0x00 and 0xFF. Flash Player or Adobe AIR compares each constituent color of one pixel in the movie clip with the corresponding color of the pixel in the background. For example, if blendMode is set to BlendMode.LIGHTEN, Flash Player or Adobe AIR compares the red value of the display object with the red value of the background, and uses the lighter of the two as the value for the red component of the displayed color.

    The following table describes the blendMode settings. The BlendMode class defines string values you can use. The illustrations in the table show blendMode values applied to a circular display object(2) superimposed on another display object(1).

    Square Number 1 Circle Number 2

    BlendMode ConstantIllustrationDescription
    BlendMode.NORMALblend mode NORMALThe display object appears in front of the background. Pixel values of the display object override those of the background. Where the display object is transparent, the background is visible.
    BlendMode.LAYERblend mode LAYERForces the creation of a transparency group for the display object. This means that the display object is pre-composed in a temporary buffer before it is processed further. This is done automatically if the display object is pre-cached using bitmap caching or if the display object is a display object container with at least one child object with a blendMode setting other than BlendMode.NORMAL. Not supported under GPU rendering.
    BlendMode.MULTIPLYblend mode MULTIPLYMultiplies the values of the display object constituent colors by the colors of the background color, and then normalizes by dividing by 0xFF, resulting in darker colors. This setting is commonly used for shadows and depth effects.
    For example, if a constituent color (such as red) of one pixel in the display object and the corresponding color of the pixel in the background both have the value 0x88, the multiplied result is 0x4840. Dividing by 0xFF yields a value of 0x48 for that constituent color, which is a darker shade than the color of the display object or the color of the background.
    BlendMode.SCREENblend mode SCREENMultiplies the complement (inverse) of the display object color by the complement of the background color, resulting in a bleaching effect. This setting is commonly used for highlights or to remove black areas of the display object.
    BlendMode.LIGHTENblend mode LIGHTENSelects the lighter of the constituent colors of the display object and the color of the background (the colors with the larger values). This setting is commonly used for superimposing type.
    For example, if the display object has a pixel with an RGB value of 0xFFCC33, and the background pixel has an RGB value of 0xDDF800, the resulting RGB value for the displayed pixel is 0xFFF833 (because 0xFF > 0xDD, 0xCC < 0xF8, and 0x33 > 0x00 = 33). Not supported under GPU rendering.
    BlendMode.DARKENblend mode DARKENSelects the darker of the constituent colors of the display object and the colors of the background (the colors with the smaller values). This setting is commonly used for superimposing type.
    For example, if the display object has a pixel with an RGB value of 0xFFCC33, and the background pixel has an RGB value of 0xDDF800, the resulting RGB value for the displayed pixel is 0xDDCC00 (because 0xFF > 0xDD, 0xCC < 0xF8, and 0x33 > 0x00 = 33). Not supported under GPU rendering.
    BlendMode.DIFFERENCEblend mode DIFFERENCECompares the constituent colors of the display object with the colors of its background, and subtracts the darker of the values of the two constituent colors from the lighter value. This setting is commonly used for more vibrant colors.
    For example, if the display object has a pixel with an RGB value of 0xFFCC33, and the background pixel has an RGB value of 0xDDF800, the resulting RGB value for the displayed pixel is 0x222C33 (because 0xFF - 0xDD = 0x22, 0xF8 - 0xCC = 0x2C, and 0x33 - 0x00 = 0x33).
    BlendMode.ADDblend mode ADDAdds the values of the constituent colors of the display object to the colors of its background, applying a ceiling of 0xFF. This setting is commonly used for animating a lightening dissolve between two objects.
    For example, if the display object has a pixel with an RGB value of 0xAAA633, and the background pixel has an RGB value of 0xDD2200, the resulting RGB value for the displayed pixel is 0xFFC833 (because 0xAA + 0xDD > 0xFF, 0xA6 + 0x22 = 0xC8, and 0x33 + 0x00 = 0x33).
    BlendMode.SUBTRACTblend mode SUBTRACTSubtracts the values of the constituent colors in the display object from the values of the background color, applying a floor of 0. This setting is commonly used for animating a darkening dissolve between two objects.
    For example, if the display object has a pixel with an RGB value of 0xAA2233, and the background pixel has an RGB value of 0xDDA600, the resulting RGB value for the displayed pixel is 0x338400 (because 0xDD - 0xAA = 0x33, 0xA6 - 0x22 = 0x84, and 0x00 - 0x33 < 0x00).
    BlendMode.INVERTblend mode INVERTInverts the background.
    BlendMode.ALPHAblend mode ALPHAApplies the alpha value of each pixel of the display object to the background. This requires the blendMode setting of the parent display object to be set to BlendMode.LAYER. For example, in the illustration, the parent display object, which is a white background, has blendMode = BlendMode.LAYER. Not supported under GPU rendering.
    BlendMode.ERASEblend mode ERASEErases the background based on the alpha value of the display object. This requires the blendMode of the parent display object to be set to BlendMode.LAYER. For example, in the illustration, the parent display object, which is a white background, has blendMode = BlendMode.LAYER. Not supported under GPU rendering.
    BlendMode.OVERLAYblend mode OVERLAYAdjusts the color of each pixel based on the darkness of the background. If the background is lighter than 50% gray, the display object and background colors are screened, which results in a lighter color. If the background is darker than 50% gray, the colors are multiplied, which results in a darker color. This setting is commonly used for shading effects. Not supported under GPU rendering.
    BlendMode.HARDLIGHTblend mode HARDLIGHTAdjusts the color of each pixel based on the darkness of the display object. If the display object is lighter than 50% gray, the display object and background colors are screened, which results in a lighter color. If the display object is darker than 50% gray, the colors are multiplied, which results in a darker color. This setting is commonly used for shading effects. Not supported under GPU rendering.
    BlendMode.SHADERN/AAdjusts the color using a custom shader routine. The shader that is used is specified as the Shader instance assigned to the blendShader property. Setting the blendShader property of a display object to a Shader instance automatically sets the display object's blendMode property to BlendMode.SHADER. If the blendMode property is set to BlendMode.SHADER without first setting the blendShader property, the blendMode property is set to BlendMode.NORMAL. Not supported under GPU rendering.

    See also:

    cacheAsBitmap:Bool

    All vector data for a display object that has a cached bitmap is drawn to the bitmap instead of the main display. If cacheAsBitmapMatrix is null or unsupported, the bitmap is then copied to the main display as unstretched, unrotated pixels snapped to the nearest pixel boundaries. Pixels are mapped 1 to 1 with the parent object. If the bounds of the bitmap change, the bitmap is recreated instead of being stretched.

    If cacheAsBitmapMatrix is non-null and supported, the object is drawn to the off-screen bitmap using that matrix and the stretched and/or rotated results of that rendering are used to draw the object to the main display.

    No internal bitmap is created unless the cacheAsBitmap property is set to true.

    After you set the cacheAsBitmap property to true, the rendering does not change, however the display object performs pixel snapping automatically. The animation speed can be significantly faster depending on the complexity of the vector content.

    The cacheAsBitmap property is automatically set to true whenever you apply a filter to a display object(when its filter array is not empty), and if a display object has a filter applied to it, cacheAsBitmap is reported as true for that display object, even if you set the property to false. If you clear all filters for a display object, the cacheAsBitmap setting changes to what it was last set to.

    A display object does not use a bitmap even if the cacheAsBitmap property is set to true and instead renders from vector data in the following cases:

    • The bitmap is too large. In AIR 1.5 and Flash Player 10, the maximum size for a bitmap image is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels.(So, if a bitmap image is 8,191 pixels wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier, the limitation is is 2880 pixels in height and 2,880 pixels in width.
    • The bitmap fails to allocate (out of memory error).

    The cacheAsBitmap property is best used with movie clips that have mostly static content and that do not scale and rotate frequently. With such movie clips, cacheAsBitmap can lead to performance increases when the movie clip is translated (when its x and y position is changed).

    See also:

    cacheAsBitmapMatrix:Matrix

    If non-null, this Matrix object defines how a display object is rendered when cacheAsBitmap is set to true. The application uses this matrix as a transformation matrix that is applied when rendering the bitmap version of the display object.

    Adobe AIR profile support: This feature is supported on mobile devices, but it is not supported on desktop operating systems. It also has limited support on AIR for TV devices. Specifically, on AIR for TV devices, supported transformations include scaling and translation, but not rotation and skewing. See AIR Profile Support for more information regarding API support across multiple profiles.

    With cacheAsBitmapMatrix set, the application retains a cached bitmap image across various 2D transformations, including translation, rotation, and scaling. If the application uses hardware acceleration, the object will be stored in video memory as a texture. This allows the GPU to apply the supported transformations to the object. The GPU can perform these transformations faster than the CPU.

    To use the hardware acceleration, set Rendering to GPU in the General tab of the iPhone Settings dialog box in Flash Professional CS5. Or set the renderMode property to gpu in the application descriptor file. Note that AIR for TV devices automatically use hardware acceleration if it is available.

    For example, the following code sends an untransformed bitmap representation of the display object to the GPU:

    var matrix:Matrix = new Matrix(); // creates an identity matrix
    mySprite.cacheAsBitmapMatrix = matrix;
    mySprite.cacheAsBitmap = true;

    Usually, the identity matrix (new Matrix()) suffices. However, you can use another matrix, such as a scaled-down matrix, to upload a different bitmap to the GPU. For example, the following example applies a cacheAsBitmapMatrix matrix that is scaled by 0.5 on the x and y axes. The bitmap object that the GPU uses is smaller, however the GPU adjusts its size to match the transform.matrix property of the display object:

    var matrix:Matrix = new Matrix(); // creates an identity matrix
    matrix.scale(0.5, 0.5); // scales the matrix
    mySprite.cacheAsBitmapMatrix = matrix;
    mySprite.cacheAsBitmap = true;

    Generally, you should choose to use a matrix that transforms the display object to the size that it will appear in the application. For example, if your application displays the bitmap version of the sprite scaled down by a half, use a matrix that scales down by a half. If you application will display the sprite larger than its current dimensions, use a matrix that scales up by that factor.

    Note: The cacheAsBitmapMatrix property is suitable for 2D transformations. If you need to apply transformations in 3D, you may do so by setting a 3D property of the object and manipulating its transform.matrix3D property. If the application is packaged using GPU mode, this allows the 3D transforms to be applied to the object by the GPU. The cacheAsBitmapMatrix is ignored for 3D objects.

    See also:

    filters:Array<BitmapFilter>

    An indexed array that contains each filter object currently associated with the display object. The openfl.filters package contains several classes that define specific filters you can use.

    Filters can be applied in Flash Professional at design time, or at run time by using Haxe code. To apply a filter by using Haxe, you must make a temporary copy of the entire filters array, modify the temporary array, then assign the value of the temporary array back to the filters array. You cannot directly add a new filter object to the filters array.

    To add a filter by using Haxe, perform the following steps (assume that the target display object is named myDisplayObject):

    1. Create a new filter object by using the constructor method of your chosen filter class.
    2. Assign the value of the myDisplayObject.filters array to a temporary array, such as one named myFilters.
    3. Add the new filter object to the myFilters temporary array.
    4. Assign the value of the temporary array to the myDisplayObject.filters array.

    If the filters array is undefined, you do not need to use a temporary array. Instead, you can directly assign an array literal that contains one or more filter objects that you create. The first example in the Examples section adds a drop shadow filter by using code that handles both defined and undefined filters arrays.

    To modify an existing filter object, you must use the technique of modifying a copy of the filters array:

    1. Assign the value of the filters array to a temporary array, such as one named myFilters.
    2. Modify the property by using the temporary array, myFilters. For example, to set the quality property of the first filter in the array, you could use the following code: myFilters[0].quality = 1;
    3. Assign the value of the temporary array to the filters array.

    At load time, if a display object has an associated filter, it is marked to cache itself as a transparent bitmap. From this point forward, as long as the display object has a valid filter list, the player caches the display object as a bitmap. This source bitmap is used as a source image for the filter effects. Each display object usually has two bitmaps: one with the original unfiltered source display object and another for the final image after filtering. The final image is used when rendering. As long as the display object does not change, the final image does not need updating.

    The openfl.filters package includes classes for filters. For example, to create a DropShadow filter, you would write:

    Throws:

    ArgumentError

    When filters includes a ShaderFilter and the shader output type is not compatible with this operation (the shader must specify a pixel4 output).

    ArgumentError

    When filters includes a ShaderFilter and the shader doesn't specify any image input or the first input is not an image4 input.

    ArgumentError

    When filters includes a ShaderFilter and the shader specifies an image input that isn't provided.

    ArgumentError

    When filters includes a ShaderFilter, a ByteArray or Vector. instance as a shader input, and the width and height properties aren't specified for the ShaderInput object, or the specified values don't match the amount of data in the input data. See the ShaderInput.input property for more information.

    @:keepheight:Float

    Indicates the height of the display object, in pixels. The height is calculated based on the bounds of the content of the display object. When you set the height property, the scaleY property is adjusted accordingly, as shown in the following code:

    Except for TextField and Video objects, a display object with no content(such as an empty sprite) has a height of 0, even if you try to set height to a different value.

    See also:

    read onlyloaderInfo:LoaderInfo

    Returns a LoaderInfo object containing information about loading the file to which this display object belongs. The loaderInfo property is defined only for the root display object of a SWF file or for a loaded Bitmap (not for a Bitmap that is drawn with Haxe). To find the loaderInfo object associated with the SWF file that contains a display object named myDisplayObject, use myDisplayObject.root.loaderInfo.

    A large SWF file can monitor its download by calling this.root.loaderInfo.addEventListener(Event.COMPLETE, func).

    mask:DisplayObject

    The calling display object is masked by the specified mask object. To ensure that masking works when the Stage is scaled, the mask display object must be in an active part of the display list. The mask object itself is not drawn. Set mask to null to remove the mask.

    To be able to scale a mask object, it must be on the display list. To be able to drag a mask Sprite object (by calling its startDrag() method), it must be on the display list. To call the startDrag() method for a mask sprite based on a mouseDown event being dispatched by the sprite, set the sprite's buttonMode property to true.

    When display objects are cached by setting the cacheAsBitmap property to true an the cacheAsBitmapMatrix property to a Matrix object, both the mask and the display object being masked must be part of the same cached bitmap. Thus, if the display object is cached, then the mask must be a child of the display object. If an ancestor of the display object on the display list is cached, then the mask must be a child of that ancestor or one of its descendents. If more than one ancestor of the masked object is cached, then the mask must be a descendent of the cached container closest to the masked object in the display list.

    Note: A single mask object cannot be used to mask more than one calling display object. When the mask is assigned to a second display object, it is removed as the mask of the first object, and that object's mask property becomes null.

    See also:

    read onlymouseX:Float

    Indicates the x coordinate of the mouse or user input device position, in pixels.

    Note: For a DisplayObject that has been rotated, the returned x coordinate will reflect the non-rotated object.

    See also:

    read onlymouseY:Float

    Indicates the y coordinate of the mouse or user input device position, in pixels.

    Note: For a DisplayObject that has been rotated, the returned y coordinate will reflect the non-rotated object.

    See also:

    name:String

    Indicates the instance name of the DisplayObject. The object can be identified in the child list of its parent display object container by calling the getChildByName() method of the display object container.

    Throws:

    IllegalOperationError

    If you are attempting to set this property on an object that was placed on the timeline in the Flash authoring tool.

    opaqueBackground:Null<Int>

    Specifies whether the display object is opaque with a certain background color. A transparent bitmap contains alpha channel data and is drawn transparently. An opaque bitmap has no alpha channel (and renders faster than a transparent bitmap). If the bitmap is opaque, you specify its own background color to use.

    If set to a number value, the surface is opaque (not transparent) with the RGB background color that the number specifies. If set to null(the default value), the display object has a transparent background.

    The opaqueBackground property is intended mainly for use with the cacheAsBitmap property, for rendering optimization. For display objects in which the cacheAsBitmap property is set to true, setting opaqueBackground can improve rendering performance.

    The opaque background region is not matched when calling the hitTestPoint() method with the shapeFlag parameter set to true.

    The opaque background region does not respond to mouse events.

    See also:

    read onlyparent:DisplayObjectContainer

    Indicates the DisplayObjectContainer object that contains this display object. Use the parent property to specify a relative path to display objects that are above the current display object in the display list hierarchy.

    You can use parent to move up multiple levels in the display list as in the following:

    this.parent.parent.alpha = 20;

    Throws:

    SecurityError

    The parent display object belongs to a security sandbox to which you do not have access. You can avoid this situation by having the parent movie call the Security.allowDomain() method.

    See also:

    read onlyroot:DisplayObject

    For a display object in a loaded SWF file, the root property is the top-most display object in the portion of the display list's tree structure represented by that SWF file. For a Bitmap object representing a loaded image file, the root property is the Bitmap object itself. For the instance of the main class of the first SWF file loaded, the root property is the display object itself. The root property of the Stage object is the Stage object itself. The root property is set to null for any display object that has not been added to the display list, unless it has been added to a display object container that is off the display list but that is a child of the top-most display object in a loaded SWF file.

    For example, if you create a new Sprite object by calling the Sprite() constructor method, its root property is null until you add it to the display list (or to a display object container that is off the display list but that is a child of the top-most display object in a SWF file).

    For a loaded SWF file, even though the Loader object used to load the file may not be on the display list, the top-most display object in the SWF file has its root property set to itself. The Loader object does not have its root property set until it is added as a child of a display object for which the root property is set.

    See also:

    @:keeprotation:Float

    Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement my_video.rotation = 450 is the same as my_video.rotation = 90.

    See also:

    scale9Grid:Rectangle

    The current scaling grid that is in effect. If set to null, the entire display object is scaled normally when any scale transformation is applied.

    When you define the scale9Grid property, the display object is divided into a grid with nine regions based on the scale9Grid rectangle, which defines the center region of the grid. The eight other regions of the grid are the following areas:

    • The upper-left corner outside of the rectangle
    • The area above the rectangle
    • The upper-right corner outside of the rectangle
    • The area to the left of the rectangle
    • The area to the right of the rectangle
    • The lower-left corner outside of the rectangle
    • The area below the rectangle
    • The lower-right corner outside of the rectangle

    You can think of the eight regions outside of the center (defined by the rectangle) as being like a picture frame that has special rules applied to it when scaled.

    Note: Content that is not rendered through the graphics interface of a display object will not be affected by the scale9Grid property.

    When the scale9Grid property is set and a display object is scaled, all text and gradients are scaled normally; however, for other types of objects the following rules apply:

    • Content in the center region is scaled normally.
    • Content in the corners is not scaled.
    • Content in the top and bottom regions is scaled horizontally only.
    • Content in the left and right regions is scaled vertically only.
    • All fills (including bitmaps, video, and gradients) are stretched to fit their shapes.

    If a display object is rotated, all subsequent scaling is normal(and the scale9Grid property is ignored).

    For example, consider the following display object and a rectangle that is applied as the display object's scale9Grid:

    display object image
    The display object.
    display object scale 9 region
    The red rectangle shows the scale9Grid.

    When the display object is scaled or stretched, the objects within the rectangle scale normally, but the objects outside of the rectangle scale according to the scale9Grid rules:

    Scaled to 75%:display object at 75%
    Scaled to 50%:display object at 50%
    Scaled to 25%:display object at 25%
    Stretched horizontally 150%:display stretched 150%

    A common use for setting scale9Grid is to set up a display object to be used as a component, in which edge regions retain the same width when the component is scaled.

    Throws:

    ArgumentError

    If you pass an invalid argument to the method.

    @:keepscaleX:Float

    Indicates the horizontal scale (percentage) of the object as applied from the registration point. The default registration point is (0,0). 1.0 equals 100% scale.

    Scaling the local coordinate system changes the x and y property values, which are defined in whole pixels.

    See also:

    @:keepscaleY:Float

    Indicates the vertical scale (percentage) of an object as applied from the registration point of the object. The default registration point is (0,0). 1.0 is 100% scale.

    Scaling the local coordinate system changes the x and y property values, which are defined in whole pixels.

    See also:

    scrollRect:Rectangle

    The scroll rectangle bounds of the display object. The display object is cropped to the size defined by the rectangle, and it scrolls within the rectangle when you change the x and y properties of the scrollRect object.

    The properties of the scrollRect Rectangle object use the display object's coordinate space and are scaled just like the overall display object. The corner bounds of the cropped window on the scrolling display object are the origin of the display object(0,0) and the point defined by the width and height of the rectangle. They are not centered around the origin, but use the origin to define the upper-left corner of the area. A scrolled display object always scrolls in whole pixel increments.

    You can scroll an object left and right by setting the x property of the scrollRect Rectangle object. You can scroll an object up and down by setting the y property of the scrollRect Rectangle object. If the display object is rotated 90° and you scroll it left and right, the display object actually scrolls up and down.

    See also:

    @:betashader:Shader

    BETA**

    Applies a custom Shader object to use when rendering this display object (or its children) when using hardware rendering. This occurs as a single-pass render on this object only, if visible. In order to apply a post-process effect to multiple display objects at once, enable cacheAsBitmap or use the filters property with a ShaderFilter

    read onlystage:Stage

    The Stage of the display object. A Flash runtime application has only one Stage object. For example, you can create and load multiple display objects into the display list, and the stage property of each display object refers to the same Stage object (even if the display object belongs to a loaded SWF file).

    If a display object is not added to the display list, its stage property is set to null.

    See also:

    @:keeptransform:Transform

    An object with properties pertaining to a display object's matrix, color transform, and pixel bounds. The specific properties - matrix, colorTransform, and three read-only properties (concatenatedMatrix, concatenatedColorTransform, and pixelBounds) - are described in the entry for the Transform class.

    Each of the transform object's properties is itself an object. This concept is important because the only way to set new values for the matrix or colorTransform objects is to create a new object and copy that object into the transform.matrix or transform.colorTransform property.

    For example, to increase the tx value of a display object's matrix, you must make a copy of the entire matrix object, then copy the new object into the matrix property of the transform object: var myMatrix:Matrix = myDisplayObject.transform.matrix; myMatrix.tx += 10; myDisplayObject.transform.matrix = myMatrix;

    You cannot directly set the tx property. The following code has no effect on myDisplayObject: myDisplayObject.transform.matrix.tx += 10;

    You can also copy an entire transform object and assign it to another display object's transform property. For example, the following code copies the entire transform object from myOldDisplayObj to myNewDisplayObj: myNewDisplayObj.transform = myOldDisplayObj.transform;

    The resulting display object, myNewDisplayObj, now has the same values for its matrix, color transform, and pixel bounds as the old display object, myOldDisplayObj.

    Note that AIR for TV devices use hardware acceleration, if it is available, for color transforms.

    visible:Bool

    Whether or not the display object is visible. Display objects that are not visible are disabled. For example, if visible=false for an InteractiveObject instance, it cannot be clicked.

    @:keepwidth:Float

    Indicates the width of the display object, in pixels. The width is calculated based on the bounds of the content of the display object. When you set the width property, the scaleX property is adjusted accordingly, as shown in the following code:

    Except for TextField and Video objects, a display object with no content(such as an empty sprite) has a width of 0, even if you try to set width to a different value.

    See also:

    @:keepx:Float

    Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of the parent DisplayObjectContainer. If the object is inside a DisplayObjectContainer that has transformations, it is in the local coordinate system of the enclosing DisplayObjectContainer. Thus, for a DisplayObjectContainer rotated 90° counterclockwise, the DisplayObjectContainer's children inherit a coordinate system that is rotated 90° counterclockwise. The object's coordinates refer to the registration point position.

    See also:

    @:keepy:Float

    Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of the parent DisplayObjectContainer. If the object is inside a DisplayObjectContainer that has transformations, it is in the local coordinate system of the enclosing DisplayObjectContainer. Thus, for a DisplayObjectContainer rotated 90° counterclockwise, the DisplayObjectContainer's children inherit a coordinate system that is rotated 90° counterclockwise. The object's coordinates refer to the registration point position.

    See also:

    Inherited Methods

    Defined by TextField

    appendText(text:String):Void

    Appends the string specified by the newText parameter to the end of the text of the text field. This method is more efficient than an addition assignment(+=) on a text property (such as someTextField.text += moreText), particularly for a text field that contains a significant amount of content.

    Parameters:

    newText

    The string to append to the existing text.

    getCharBoundaries(charIndex:Int):Rectangle

    Returns a rectangle that is the bounding box of the character.

    Parameters:

    charIndex

    The zero-based index value for the character (for example, the first position is 0, the second position is 1, and so on).

    Returns:

    A rectangle with x and y minimum and maximum values defining the bounding box of the character.

    getCharIndexAtPoint(x:Float, y:Float):Int

    Returns the zero-based index value of the character at the point specified by the x and y parameters.

    Parameters:

    x

    The x coordinate of the character.

    y

    The y coordinate of the character.

    Returns:

    The zero-based index value of the character (for example, the first position is 0, the second position is 1, and so on). Returns -1 if the point is not over any character.

    getFirstCharInParagraph(charIndex:Int):Int

    Given a character index, returns the index of the first character in the same paragraph.

    Parameters:

    charIndex

    The zero-based index value of the character (for example, the first character is 0, the second character is 1, and so on).

    Returns:

    The zero-based index value of the first character in the same paragraph.

    Throws:

    RangeError

    The character index specified is out of range.

    getLineIndexAtPoint(x:Float, y:Float):Int

    Returns the zero-based index value of the line at the point specified by the x and y parameters.

    Parameters:

    x

    The x coordinate of the line.

    y

    The y coordinate of the line.

    Returns:

    The zero-based index value of the line (for example, the first line is 0, the second line is 1, and so on). Returns -1 if the point is not over any line.

    getLineIndexOfChar(charIndex:Int):Int

    Returns the zero-based index value of the line containing the character specified by the charIndex parameter.

    Parameters:

    charIndex

    The zero-based index value of the character (for example, the first character is 0, the second character is 1, and so on).

    Returns:

    The zero-based index value of the line.

    Throws:

    RangeError

    The character index specified is out of range.

    getLineLength(lineIndex:Int):Int

    Returns the number of characters in a specific text line.

    Parameters:

    lineIndex

    The line number for which you want the length.

    Returns:

    The number of characters in the line.

    Throws:

    RangeError

    The line number specified is out of range.

    getLineMetrics(lineIndex:Int):TextLineMetrics

    Returns metrics information about a given text line.

    Parameters:

    lineIndex

    The line number for which you want metrics information.

    Returns:

    A TextLineMetrics object.

    Throws:

    RangeError

    The line number specified is out of range.

    getLineOffset(lineIndex:Int):Int

    Returns the character index of the first character in the line that the lineIndex parameter specifies.

    Parameters:

    lineIndex

    The zero-based index value of the line (for example, the first line is 0, the second line is 1, and so on).

    Returns:

    The zero-based index value of the first character in the line.

    Throws:

    RangeError

    The line number specified is out of range.

    getLineText(lineIndex:Int):String

    Returns the text of the line specified by the lineIndex parameter.

    Parameters:

    lineIndex

    The zero-based index value of the line (for example, the first line is 0, the second line is 1, and so on).

    Returns:

    The text string contained in the specified line.

    Throws:

    RangeError

    The line number specified is out of range.

    getParagraphLength(charIndex:Int):Int

    Given a character index, returns the length of the paragraph containing the given character. The length is relative to the first character in the paragraph (as returned by getFirstCharInParagraph()), not to the character index passed in.

    Parameters:

    charIndex

    The zero-based index value of the character (for example, the first character is 0, the second character is 1, and so on).

    Returns:

    Returns the number of characters in the paragraph.

    Throws:

    RangeError

    The character index specified is out of range.

    @:value({ endIndex : -1, beginIndex : -1 })getTextFormat(beginIndex:Int = -1, endIndex:Int = -1):TextFormat

    Returns a TextFormat object that contains formatting information for the range of text that the beginIndex and endIndex parameters specify. Only properties that are common to the entire text specified are set in the resulting TextFormat object. Any property that is mixed, meaning that it has different values at different points in the text, has a value of null. If you do not specify values for these parameters, this method is applied to all the text in the text field.

    The following table describes three possible usages:

    UsageDescription
    my_textField.getTextFormat()Returns a TextFormat object containing formatting information for all text in a text field. Only properties that are common to all text in the text field are set in the resulting TextFormat object. Any property that is mixed, meaning that it has different values at different points in the text, has a value of null.
    my_textField.getTextFormat(beginIndex:Number)Returns a TextFormat object containing a copy of the text format of the character at the beginIndex position.
    my_textField.getTextFormat(beginIndex:Number,endIndex:Number)Returns a TextFormat object containing formatting information for the span of text from beginIndex to endIndex-1. Only properties that are common to all of the text in the specified range are set in the resulting TextFormat object. Any property that is mixed (that is, has different values at different points in the range) has its value set to null.

    Returns:

    The TextFormat object that represents the formatting properties for the specified text.

    Throws:

    RangeError

    The beginIndex or endIndex specified is out of range.

    replaceSelectedText(value:String):Void

    Replaces the current selection with the contents of the value parameter. The text is inserted at the position of the current selection, using the current default character format and default paragraph format. The text is not treated as HTML. You can use the replaceSelectedText() method to insert and delete text without disrupting the character and paragraph formatting of the rest of the text.

    Note: This method does not work if a style sheet is applied to the text field.

    Parameters:

    value

    The string to replace the currently selected text.

    Throws:

    Error

    This method cannot be used on a text field with a style sheet.

    replaceText(beginIndex:Int, endIndex:Int, newText:String):Void

    Replaces the range of characters that the beginIndex and endIndex parameters specify with the contents of the newText parameter. As designed, the text from beginIndex to endIndex-1 is replaced. Note: This method does not work if a style sheet is applied to the text field.

    Parameters:

    beginIndex

    The zero-based index value for the start position of the replacement range.

    endIndex

    The zero-based index position of the first character after the desired text span.

    newText

    The text to use to replace the specified range of characters.

    Throws:

    Error

    This method cannot be used on a text field with a style sheet.

    setSelection(beginIndex:Int, endIndex:Int):Void

    Sets as selected the text designated by the index values of the first and last characters, which are specified with the beginIndex and endIndex parameters. If the two parameter values are the same, this method sets the insertion point, as if you set the caretIndex property.

    Parameters:

    beginIndex

    The zero-based index value of the first character in the selection(for example, the first character is 0, the second character is 1, and so on).

    endIndex

    The zero-based index value of the last character in the selection.

    See also:

    @:value({ endIndex : -1, beginIndex : -1 })setTextFormat(format:TextFormat, beginIndex:Int = -1, endIndex:Int = -1):Void

    Applies the text formatting that the format parameter specifies to the specified text in a text field. The value of format must be a TextFormat object that specifies the desired text formatting changes. Only the non-null properties of format are applied to the text field. Any property of format that is set to null is not applied. By default, all of the properties of a newly created TextFormat object are set to null.

    Note: This method does not work if a style sheet is applied to the text field.

    The setTextFormat() method changes the text formatting applied to a range of characters or to the entire body of text in a text field. To apply the properties of format to all text in the text field, do not specify values for beginIndex and endIndex. To apply the properties of the format to a range of text, specify values for the beginIndex and the endIndex parameters. You can use the length property to determine the index values.

    The two types of formatting information in a TextFormat object are character level formatting and paragraph level formatting. Each character in a text field can have its own character formatting settings, such as font name, font size, bold, and italic.

    For paragraphs, the first character of the paragraph is examined for the paragraph formatting settings for the entire paragraph. Examples of paragraph formatting settings are left margin, right margin, and indentation.

    Any text inserted manually by the user, or replaced by the replaceSelectedText() method, receives the default text field formatting for new text, and not the formatting specified for the text insertion point. To set the default formatting for new text, use defaultTextFormat.

    Parameters:

    format

    A TextFormat object that contains character and paragraph formatting information.

    Throws:

    Error

    This method cannot be used on a text field with a style sheet.

    RangeError

    The beginIndex or endIndex specified is out of range.

    See also:

    Defined by InteractiveObject

    requestSoftKeyboard():Bool

    Raises a virtual keyboard.

    Calling this method focuses the InteractiveObject instance and raises the soft keyboard, if necessary. The needsSoftKeyboard must also be true. A keyboard is not raised if a hardware keyboard is available, or if the client system does not support virtual keyboards.

    Note: This method is not supported in AIR applications on iOS.

    Returns:

    A value of true means that the soft keyboard request was granted; false means that the soft keyboard was not raised.

    Defined by DisplayObject

    getBounds(targetCoordinateSpace:DisplayObject):Rectangle

    Returns a rectangle that defines the area of the display object relative to the coordinate system of the targetCoordinateSpace object. Consider the following code, which shows how the rectangle returned can vary depending on the targetCoordinateSpace parameter that you pass to the method:

    Note: Use the localToGlobal() and globalToLocal() methods to convert the display object's local coordinates to display coordinates, or display coordinates to local coordinates, respectively.

    The getBounds() method is similar to the getRect() method; however, the Rectangle returned by the getBounds() method includes any strokes on shapes, whereas the Rectangle returned by the getRect() method does not. For an example, see the description of the getRect() method.

    Parameters:

    targetCoordinateSpace

    The display object that defines the coordinate system to use.

    Returns:

    The rectangle that defines the area of the display object relative to the targetCoordinateSpace object's coordinate system.

    getRect(targetCoordinateSpace:DisplayObject):Rectangle

    Returns a rectangle that defines the boundary of the display object, based on the coordinate system defined by the targetCoordinateSpace parameter, excluding any strokes on shapes. The values that the getRect() method returns are the same or smaller than those returned by the getBounds() method.

    Note: Use localToGlobal() and globalToLocal() methods to convert the display object's local coordinates to Stage coordinates, or Stage coordinates to local coordinates, respectively.

    Parameters:

    targetCoordinateSpace

    The display object that defines the coordinate system to use.

    Returns:

    The rectangle that defines the area of the display object relative to the targetCoordinateSpace object's coordinate system.

    globalToLocal(pos:Point):Point

    Converts the point object from the Stage (global) coordinates to the display object's (local) coordinates.

    To use this method, first create an instance of the Point class. The x and y values that you assign represent global coordinates because they relate to the origin(0,0) of the main display area. Then pass the Point instance as the parameter to the globalToLocal() method. The method returns a new Point object with x and y values that relate to the origin of the display object instead of the origin of the Stage.

    Parameters:

    point

    An object created with the Point class. The Point object specifies the x and y coordinates as properties.

    Returns:

    A Point object with coordinates relative to the display object.

    hitTestObject(obj:DisplayObject):Bool

    Evaluates the bounding box of the display object to see if it overlaps or intersects with the bounding box of the obj display object.

    Parameters:

    obj

    The display object to test against.

    Returns:

    true if the bounding boxes of the display objects intersect; false if not.

    @:value({ shapeFlag : false })hitTestPoint(x:Float, y:Float, shapeFlag:Bool = false):Bool

    Evaluates the display object to see if it overlaps or intersects with the point specified by the x and y parameters. The x and y parameters specify a point in the coordinate space of the Stage, not the display object container that contains the display object (unless that display object container is the Stage).

    Parameters:

    x

    The x coordinate to test against this object.

    y

    The y coordinate to test against this object.

    shapeFlag

    Whether to check against the actual pixels of the object (true) or the bounding box (false).

    Returns:

    true if the display object overlaps or intersects with the specified point; false otherwise.

    invalidate():Void

    Calling the invalidate() method signals to have the current object redrawn the next time the object is eligible to be rendered.

    localToGlobal(point:Point):Point

    Converts the point object from the display object's (local) coordinates to the Stage (global) coordinates.

    This method allows you to convert any given x and y coordinates from values that are relative to the origin(0,0) of a specific display object (local coordinates) to values that are relative to the origin of the Stage (global coordinates).

    To use this method, first create an instance of the Point class. The x and y values that you assign represent local coordinates because they relate to the origin of the display object.

    You then pass the Point instance that you created as the parameter to the localToGlobal() method. The method returns a new Point object with x and y values that relate to the origin of the Stage instead of the origin of the display object.

    Parameters:

    point

    The name or identifier of a point created with the Point class, specifying the x and y coordinates as properties.

    Returns:

    A Point object with coordinates relative to the Stage.

    Defined by EventDispatcher

    hasEventListener(type:String):Bool

    Checks whether the EventDispatcher object has any listeners registered for a specific type of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether a specific event type actually triggers an event listener, use willTrigger().

    The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

    When hasEventListener() is called from a LoaderInfo object, only the listeners that the caller can access are considered.

    Parameters:

    type

    The type of event.

    Returns:

    A value of true if a listener of the specified type is registered; false otherwise.

    toString():String

    willTrigger(type:String):Bool

    Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.

    The difference between the hasEventListener() and the willTrigger() methods is that hasEventListener() examines only the object to which it belongs, whereas the willTrigger() method examines the entire event flow for the event specified by the type parameter.

    When willTrigger() is called from a LoaderInfo object, only the listeners that the caller can access are considered.

    Parameters:

    type

    The type of event.

    Returns:

    A value of true if a listener of the specified type will be triggered; false otherwise.